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"Roleplaying" This page contains content that is meant for roleplaying purposes. Do not take all of its information seriously.


When you first venture into the city, zombies appear infrequently and are easy to kill. As you move deeper into the city however, progressively tougher zombies will appear, easily identifiable by their color and unique, mutated body types. The health points of all infected stated here is only at the best accuracy from the actual health value.

There are also several factors—like all kinds of movement and fighting noise—that will increase "Aggro" (Aggression), or more exactly, the number of zombies that will spawn nearby, up to eight at once in 2D version, and about 20-30 in 3D, and their moving speed.

Important Notes

  • You gain 125% experience while you're Nourished, 100% when you're Fine, only 75% while you're Hungry, and only 50% while you're Starving.
  • All experience gains shown were tested at Fine nutrition level.
  • In multiplayer, experience is shared equally between all the players who hit the infected.
  • Zombie health points and experience gets changed now and then due to Nerotonin-4 mutations. Take these values as estimates, not facts.
  • Silent weapons like Melee Weapons are recommended for use, to keep aggro low.
  • A new update in the 3D version is that there are four states of a zombie's awareness.

Different Aggro Phases

  • Calm state is the state wherein the zombies are walking very slowly and not paying any attention to trespassing survivors. They proceed at their slowest speed.
    Burnedzombie chase

    A few zombies on an Enraged state chasing a player.

  • Disturbed state is the state wherein the zombies are disturbed because either the player got too close to a zombie or shot a bullet through one; making them notice the nearby player. They proceed to move on their second slowest speed.
  • Enraged state is the state wherein the zombies are angered and sprints toward the players. This is caused by aggro spiking due to multiple possibilities and causes. They proceed to move on their fastest speed.
  • Fleeing state is when a particular zombie is fleeing from the player temporarily because its path is blocked as an anti-stick code by AdminPwn but will, in a matter of seconds, redirect its attention back to the player.

NOTE: Certain zombies such as the spiders, giant spiders and bloats only goes through 3 phases: Calm state, enraged state and fleeing state. These zombies are immediately enraged when they notice the survivor.

Current Zombie Population

This is the second generation of zombies, which were introduced with the change to Unity3D as the primary game engine. Their "ancestors" are the 2D Zombies, which were totally replaced by the new 3D variants. The second generation both surpasses its predecessors both by quantity and in lethality. The longer time the virus is allowed to remain in the host, the more likely the host will mutate and become more lethal.

The following summaries do not discount melee as an efficient form of combat against the undead. What is trying to be stressed is that long-ranged combat is usually the safest alternative, as the claws, blades, and teeth of the undead are not often able to reach the distance of a bullet. It is generally best to attack zombies in groups or to have a varied arsenal.

Normal Zombies

The regular zombies are the most common kind of enemy that can be found in the city. They pose little or no threat while alone or in small groups.

Female Zombie
Female Zombie
21 Health Points
8 Damage per Hit
18 Experience

Mothers, daughters, sisters, aunts, wives, and friends who lost their lives in the early stages of the zombie outbreak. They retain no memories of their former lives and attack any and all humans, even ones with whom they shared their deepest connections with. Survivors who recognize their loved ones have had trouble killing them. Those that have say it's one of the darkest moments they have ever experienced.

Basically these are the weakest zombies in the game. They spawn in all danger zones but black zones.

Male Zombie
Male Zombie
25 Health Points
10 Damage per Hit
18 Experience

Fathers, sons, brothers, uncles, husbands, and friends who lost their lives in the early stages of the zombie outbreak. Naturally having more mass than their female counterparts, these zombies are more immune to knock-back and have a higher constitution.

These are the second weakest zombies in the game. They spawn in all danger zones but black zones.

Fat Female Zombie
Fat Female Zombie
30 Health Points
10 Damage per Hit
25 Experience

Slightly weaker than the male fat zombie. Fat zombies are very resistant to knockback and weak hits such as a non-critical chainsaw or knife hit won't interrupt its attacks nor be able to stop them once they're coming for you. They are even more ravenous in their un-lives.

A more advanced female zombie but easier to target. They spawn in all danger zones but black zones.

Fat Male Zombie
Fat Male Zombie
34 Health Points
12 Damage per Hit
27 Experience

These are the strongest of all unmutated zombies that can be found near the outpost. Like the Female Fat Zombies, they are not knocked back or interrupted by weak weapons. Their bodies have a higher fat index than the average zombie, but there's a good bit of muscle to support it. These zombies can be thick bullet cushions, and take more ammo to bring down.

A more advanced male zombie but easier to target. They spawn in all danger zones but black zones.

Special Zombies

These enemies are more powerful and deadly than the regular zombies. They can make short work of unexperienced survivors especially in large groups. They start appearing in green zones and their quantity grows when progressing further into the inner city.

Burned Female Zombie
Burned Female Zombie
70 Health Points
22 Damage per Hit
90 Experience

The female counterpart of the Burned Male Zombie. Although they are weaker, they are also somewhat faster than the Burned Males. They are also a bit more common than their male counterparts.

Faster and more resistant version of regular zombies. It is believed that most burned zombies are burning zombies whose flame eventually burned out. Spawns in green zones and beyond, except for black zones.

Irradiated Female Zombie
Irradiated Female Zombie
70 Health Points
22 (Vomit: 20) Damage per Hit
90 Experience

The female counterpart of the Irradiated Male Zombie. Slightly weaker and visibly smaller in size, but also slightly faster.

This zombie is basically a burned zombie with a ranged attack. Ranged vomit attack reaches about 1.5 to 2x longest melee range. Spawns in green zones and beyond, except for black zones.

Burned Male Zombie
Burned Male Zombie
80 Health Points
24 Damage per Hit
100 Experience

In the first weeks after the Outbreak it was still believed that immolation of the infected would destroy the virus. It was not until the first burned zombie sightings that the survivors realized that exposure to fire makes the virus and its host more powerful. Although Burned Females have been observed as the most common form of Burning Zombies, there are still occasional reports of male Burning Zombies being encountered...

Faster and more resistant version of regular zombies. It is believed that most burned zombies are burning zombies whose flame eventually burned out. Spawns in green zones and beyond, except for black zones.

Irradiated Male Zombie
Irradiated Male Zombie
80 Health Points
24 (Vomit: 20) Damage per Hit
100 Experience

It is believed that this zombie was a burned zombie but after eating many humans, the digestive system in the zombie could not digest the food fast enough. Thus the body sensed that the only way to allow continued feeding was to eject the stomach acid and the leftovers of a previous meal. To that end, the only way to empty the stomach's contents quickly was to shoot them out of the zombie's mouth in deadly chunks of highly acidic stomach juice. Needless to say, occasionally this offal is found to include some charming parts from the bodies of unfortunate survivors.

This zombie is basically a burned zombie with a ranged attack. Ranged vomit attack reaches about 1.5 to 2x longest melee range. Spawns in green zones and beyond, except for black zones.

Mutant Zombies

Due to the versatile nature of the N4 virus, unique mutants can be found deep in the city. These zombies are not as common as the other zombies, except for the red and black zones, and wield additional abilities that make them even more formidable foes.

Siren
Siren
70 Health Points
0 Damage per Hit
180 Experience

Some scientists hypothesize that the N4 virus exploited a certain genetic anomaly which caused a vestigial head to grow, along with the development of powerful vocal chords. It is a common mistake among amateur scouts to think that these creatures are just benign passersby—that is, until their shrill scream pierces the air and amasses a horde. So unless you want a horde to grind, it is recommended to either completely avoid them or take them out quickly.

It has no attack, but it has a summoning ability - it screams upon spotting a survivor, thus alerting and attracting zombies for blocks around. Sirens are only capable of one speed even when enraged. Spawns in yellow zones and beyond.

Small Bloat
Small Bloat
100 Health Points
20 (Explosion: 20) Damage per Hit
122 Experience

These mutants are generally thought to be the immature form of the larger Bloats around Precinct 13 and Fort Pastor. Like their larger 'relatives', they are fat, slow, and have a low damage threshold. Small Bloats are also volatile walking bombs; they explode upon death and release a blast of gastric acid and bone shards that can mortally wound any survivor who comes within the blast radius. Obviously, using melee against these beasts is not a wise decision, unless the blows are sparse and followed by a bullet.

Explodes upon death. The blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised. If you don't have ammo and you wish to kill it, play keep-away with it and stay far. Once you're a good distance away, loot for ammo. These mutants can then be killed without any return damage. Spawns in yellow zones.

Longarm
Longarm
140 Health Points
35 Damage per Hit
230 Experience

In the earliest days of the outbreak, the Long Arms were among the most feared mutants in Fairview. When the outbreak of new mutants broke loose, the Long Arms gradually began to disappear, and for a time, they were believed to have died out. This belief has been completely shattered by the reappearance of these fearsome creatures. These mutants are believed to have developed longer arms as a result of N4 mutations, combined with an increased intake of calcium in their diet, due to their reported habit of consuming the bones of their prey. With similar speed to a Bone and reach paralleling that of a Tendril, the Long Arms is not to be taken lightly—then again, it never WAS advised to take these creatures lightly in combat.

Many people believe that these zombies are a female variant of the 2D-era Long Arms, but nothing is confirmed yet. Use caution should you attempt to kill one with melee weapons, as their small frame makes it difficult to hit them while still dodging their own attacks. Spawns in red and black zones. They are one of, if not the most common infected variant found in the black zone.

Rumbler
Rumbler
170 Health Points
40 Damage per Hit
250 Experience

This hulking beast is among the new infected that have been reported in the most recent outbreak of mutations. Named for their low, rumbling growl, Rumblers appear to have undergone mutations that are extremely similar to those seen in Bones, except their body structure is apparently meant to emphasize offensive ability more than that of a Bone. Based on the few studies performed by scientists, their torso has developed an enlarged ribcage surrounded by compacted fat tissue as a defensive measure, while their stockier, enlarged arm muscles allow them to deliver strikes with more force than a Bone. However, they sacrifice speed for power, and are not capable of moving as quickly as a Bone.

Similar to a Bone, but with a slightly different distribution of stats. They have a shorter attack range than Bones, but do more damage per hit. Spawns in red and black zones.

Bloat
Bloat
200 Health Points
40 (Explosion: 40) Damage per Hit
360 Experience

One of the larger infected that ambles the streets of Fairview, the Bloat is more than capable when push comes to shove. Unlike other infected, which actively hunt out survivors to feast on, Bloats are more commonly seen scavenging off of the numerous corpses that litter the streets. Nevertheless, the Bloat will relentlessly pursue fresh meat if provoked. Despite being almost as large as most bosses, they are not even a fraction of the threat level posed by a Titan. They are rather slow, somewhat weak, and easily dispatched. The Bloat's appearance is a result of the buildup of methane gas within its body cavities (whether by the decomposing flesh of its diet or the result of Nerotonin-4 mutations isn't clear, but some have speculated that it is a combination of both). Like their smaller counterparts, Bloats have been known to violently explode when slain, showering their aggressors with shards of bone and gastric acid. This consequence may be avoided with a few melee hits and a well placed pistol shot from two meters away.

Faster than small bloat when on its enraged state. Explodes upon death. The blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised. If you don't have ammo, play keep-away with it, and stay far. Once you're a good distance away, loot for ammo. You can kill it safely once you have some. Spawns in orange zones and beyond.

Reaper
Reaper
200 Health Points
50 Damage per Hit
270 Experience

This mutant evolved from a human with a mid-size frame and a less than amicable disposition. Scouts' reports claim that these mutants originated from the area around Fairview's prison complex, north of Dogg's Stockade, suggesting that the prison's more aggressive inmates were among the first to become Reapers. The dominant arm of a Reaper is comprised of a massive razor-sharp blade. This essentially warns you not to face it with melee, as many who have done so—mostly stupid survivors with big blades—were usually outdone by an even stupider monster with an even bigger blade.

A somewhat slow common enemy, his blade covers an area equivalent to 2x longest melee range in an almost 180 degree arc, and deals significant damage. Melee combat is highly unadvised, but it is possible to take these zombies down with melee and chainsaws if one has high enough skill to stay behind the Reaper, its only blind spot, long enough to kill it. Spawns in yellow zones.

Tendril
Tendril
235 Health Points
70 Damage per Hit
360 Experience

Once an ordinary female infected, the N4 virus mutated its unfortunate victim into a figure that looks like it walked out of a nightmare. Its moniker is derived from the meter-long tentacles that have replaced its arms. The Tendril now uses these tentacles to slam survivors with enough force to break multiple bones, severely bruise muscle tendons, and tear deep lacerations in the skin. This abomination is exceptionally deadly due to its heightened senses, unearthly reflexes, and ludicrous speed. Close-quarters combat isn't impossible, but it is not recommended. It is not uncommon for a survivor to be eviscerated before his weapon can be drawn against it. For some reason, Tendrils seem to more common in black zones then any other mutants and attacks in larger groups.

Painfully fast, and its deadly tentacles reach as far as the longest melee weapons. Despite having a long melee attack, the attack is very narrow which always leaves the option of simply sidestepping rather than strafing. High agility is recommended if the Tendril is to be engaged in hand-to-hand combat, and even then extreme caution is advised. Spawns in orange zones and beyond. Tendrils spawn more frequently in the red and black zones, and are one of the most common infected varieties found in the black zone.

Bone
Bone
250 Health Points
30 Damage per Hit
315 Experience

Named for the bone-like protrusions from its body, the Bone was once a human with a strong skeletal structure and a defensive mindset. Its lean, muscled frame provides it the ability to maneuver more quickly than most of Fairview’s new bestiary. A weapon of any range is fine, as long as the user has the physical and mental proficiency to send this ghoul back to where it belongs.

Relatively fast and durable. Due to its exoskeleton it is very resistant to stun and knock back. Melee users have a 50-50 to 95-5 chance of killing it, depending on his/her weapon, health, armor, etc. Spawns in yellow zones.

Spider
Spider
300 Health Points
40 Damage per Hit
405 Experience

The host of the virus must have been incredibly flexible and naturally dexterous to evolve into the mutant known as the Spider. The N4 viral mutations resulted in the growth of two extra pairs of arms, allowing the Spider to be among the fastest mutants encountered. These extra appendages also serve to lower the Spider's center of gravity, which makes these fiends impervious to weapon knockback. Spiders use their forelimbs to claw at survivors, but they evolved for agility, not physical power. Close combat is only advised under the condition that the survivor is quick enough to evade these blows and attack from behind. Weapons with large spread or rapid fire rate are most advocated, because they leave plenty of room for error.

Painfully fast in straight lines, greatly resistant to knockback and stuns, but incapable of making narrow turns and capped at a large collision size, which creates the opportunity to outmaneuver the beast in close ranged combat. Unlike other zombies, the spider goes straight from its calm state to its enraged state upon spotting a survivor. Spawns in orange zones and beyond.

Brute
Brute
400 Health Points
30 (Vomit: 40) Damage per Hit
585 Experience

The N4 outbreak was not the first pandemic in recorded history; the obesity pandemic has plagued millions since the dawn of mankind. When the two are combined, you get this monster as a result. A protective adipose tissue layer has given the Brute the ability to take even more hits than a normal infected. And like all its other obese peers, it has the ability to dynamically eject its stomach contents, including caustic hydrochloric acid. Despite its relatively slow speed, long-ranged combat is seen as more useful than close/mid-ranged combat.

Ranged vomit attack reaches about 2.5 to 3x longest melee range. Vomit reaches significantly farther than that of irradiated zombies. Spawns in orange zone and beyond.

Leaper
Leaper
400 Health Points
∞ Damage per Hit
585 Experience

Survivors coming back from the deeper parts of the city have brought rumors of a grotesque creature. While some of these explorers argued that the proper name must be the 'Licker,' due to its very long tongue, 'Leaper' has become the name generally accepted in Fairview society. The Leaper sports a warped skeletal and muscular structure, rendering it only capable of walking with an awkward gait. Its muscles are tightly-packed, providing it with unrivaled physical strength. This mutant's tongue is perhaps its most striking feature, measuring anywhere from three to six feet in length (one to two meters). Recent research has found that the Leaper seems to have developed the ability to secrete an extremely potent, lethal toxin from glands around its tongue. It thus uses its tongue like a whip to slash its victims and infect them with the toxin, which causes fatal damage to the body within seconds. The Leaper's hands are just as dangerous as its tongue, packing enough force to punch through even the strongest of armors with deadly precision. Nonetheless, some of the braver survivors have suggested that melee combat with this cumbersome beast is better than ranged, as its slow speed makes it easy to avoid.

The Leaper is one of the deadliest enemies in the game. It may be slow and easy to outmaneuver, but extreme caution cannot be stressed enough as the Leaper can and will deliver a one hit kill if you are within its range. Beware when fighting bosses, as these can sneak up on you unseen in the chaos. Leapers are capable of only one speed even when enraged. Spawns in orange zones and beyond.

Super Mutant Zombies (Bosses)

Bosses are rare enemies that can be found in the city. They usually have a considerable amount of health points, and deal significantly higher damage per hit.

NOTES: -They drop items (weapons and armor) upon death. -Burning bosses reward more experience upon death because they are faster, more resilient to damage, and deal more damage. -Not every boss killed on the same screen/block can be looted, only one or two at a time.

Burning Zombie
Burning Zombie
2,500 Health Points
40 Damage per Hit
2,700 Experience

In the early days of the outbreak, fire was used to burn the bodies of the infected in hopes of eradicating the virus, however it only made things worse. Once set aflame, the N4 virus begins to rapidly mutate the host, continually repairing the damaged tissue; resulting in a faster, angrier, enemy. They share the same speed as a Tendril, and it takes much longer to bring them down due to its extreme boost in health. Their attack range isn't any different than the average infected, which means that no special tactics are necessary.

A faster and stronger burned zombie. Usually sprints when they are encountered, they sometimes walk aimlessly on very rare occasions. Spawns in the blue, green, yellow and orange zones.

Titan
Titan
7,500 Health Points
80 Damage per Hit
13,500 Experience

A cousin to the Behemoth and the archetype of all male mutants, the Titan is much stronger than anything before it. One hit is often all it takes for the Titan's mighty arms to kill anyone unfortunate enough to be within reach. The virus, mixed with a rare gene, changed the zombie's bones into something stronger than a concrete wall. This effectively makes the Titan a living tank, capable of taking many punishing hits before it goes down. In Greek mythology, its namesakes waged war with the Greek gods, and almost won. Survivors, unfortunately, are not gods. Fight it if you think you can. If you can't, just RUN.

An even bigger, faster, stronger Bone Zombie. Despite his size in general, just the Titan's appearance alone has been known to scare off most of Fairview's survivors. They sometimes walk aimlessly on very rare occasions. They can be trapped behind a small fence when they are in the calm or disturbed state, but once they are enraged, they will run over small fences. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Mother
Mother
7,500 Health Points
80 (Vomit: 80) (Explosion: 50) Damage per Hit
13,500 Experience

This monstrosity was once a healthy woman in the later stages of pregnancy. The N4 virus unsparingly fused both mother and fetus, as if to further mock the sanctity of life. Taller than most of your average zombies, the mother possesses two pairs of powerful arms, tipped with sharp talons, and a large, gaping maw in the midst of her stomach that spews gastric acid in a ranged attack. Despite her size and her attack range, the mother is slow, even when aggressive or injured.

Ranged vomit attack reaches about 3x longest melee range. Explodes upon death. The explosion blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised, but possible. Mothers are only capable of one speed even when enraged. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Burning Titan
Burning Titan
15,000 Health Points
150 Damage per Hit
20,250 Experience

Exposure to fire has ramped up this zombie's strength to levels far greater than those of their non-burning counterparts. Scientists hypothesize that the fire caused the virus to accelerate and mutate the bones into a dense, formidable armored shell. The extreme heat radiating from its burning body also increases the damage it deals. So far, every one of Fairview's scouts that encountered this creature have died. Some are ripped to shreds by the Titan's claws. Others are crushed under the sheer weight and mass of the Titan's charge. In short, this beast makes the normal titan look like a child's plaything.

A faster, stronger and more durable variation of the Titan. Use all above tactics and extreme caution. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Burning Mother
Burning Mother
15,000 Health Points
150 (Vomit: 150) (Explosion: 100) Damage per Hit
20,250 Experience

Some survivors (mostly the less sane ones) find the existence of a Burning Mother mutation funny and somewhat ironic...until they are forced to engage one in combat. While still slow and easy to outmaneuver, her ranged attacks are deadly for any survivor who loses focus even for the smallest amount of time.

A faster, stronger and more durable variation of the Mother. Ranged vomit attack reaches about 3x longest melee range. Explodes upon death. The explosion blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised. Mothers are only capable of one speed even when enraged. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Giant Spider
Giant Spider
15,000 Health Points
80 Damage per Hit
20,250 Experience

While all agreed on how these zombies had gotten into this stage of mutation, not all of these people could agree on how they could have grown so exponentially. It is hypothesized that the N4 virus mutated the pituitary gland to excrete vast amounts of HGH (Human Growth Hormone), the same mutation that might be found in Titans and Wraiths. Again, the same strategy used with the smaller ones could be applied here as well, as neither of the theories of its genesis improved its intelligence.

An even bigger, stronger, faster spider. Contrary to the smaller version, the Giant Spider is affected most by knockback in its category. Unless aggro is low, melee is unadvised and only should be done so with a high agility and endurance. For slow players and for some who do not want to fight, the only option to avoid this is sidestepping. Like the small spider, they go from the calm state to enraged state upon spotting a survivor. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Wraith
Wraith
15,000 Health Points
80 Damage per Hit
20,250 Experience

Also known as "The Destroying Angel," the Wraith is the archetype of all female mutants. Wraiths are perhaps the least mentally affected by the mutations of Nerotonin-4, allowing them to retain their premortem mental acuity. Because their tentacles extend enough to handle all combat distances, survivors need a massive amount of firepower, speed, endurance, and strategy to defeat this eerie remainder of humanity’s best.

An even bigger, faster, stronger tendril Zombie. She is a massive enemy with equally massive tentacles, which could swing unpredictably and damage anyone on her wing side, as they span the width of most public streets. Close quarters combat is extremely unadvised. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Burning Giant Spider
Burning Giant Spider
30,000 Health Points
150 Damage per Hit
40,500 Experience

This insanely fast enemy is one of the toughest, if not THE toughest, N4 mutants in Fairview. Back when fuel was still available and vehicles could be operated, there were reports from scouts of these monstrosities outrunning moving cars and slaughtering their occupants in a matter of seconds. Unwary survivors who encounter this beast will die just as they lived— without a fighting chance.

A faster, stronger and more durable variation of the Giant Spider. Similar to the Giant Spider, it is heavily affected by knockback, but not as serious. Only with a good melee weapon, the sufficient stats to use it, and low aggro, is melee even worth recognizing as an option to battle this beast. For slow players and for some who do not want to fight, the only option to avoid this is sidestepping. Like the small spider, they go from the calm state to enraged state upon spotting a survivor. Some survivors think that the Flaming Giant Spider is the hardest boss of them all.will make you aggro to kill him. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Burning Wraith
Burning Wraith
30,000 Health Points
150 Damage per Hit
40,500 Experience

If Wraiths are giving Anime viewers nightmares, then the nightmares of the Burning Wraith must be the worst of them. Be sure you're prepared before you try to extinguish one. Some survivors claim that they have fired thousands of rounds into this beast, only to find themselves equipped with a pocket knife as their only usable weapon, far away from the sanctity of an outpost, with an enraged and still breathing Burning Wraith still on their back...

A faster, stronger and more durable variation of the Wraith. She is a massive enemy with equally massive tentacles, which could swing unpredictably and damage anyone on her wing side, as they span the width of most public streets. Capable of ravaging a team in seconds. Close quarters combat is absolutely NOT ADVISED.will make you aggro to kill him. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Black Titan
Black Titan
100,000 Health Points
400 Damage per Hit
200,000 Experience

Broken fragments of reports have been coming from the unexplored city area deep in black zones of a monstrous Titan almost twice the size of an average Titan. Among the few details gleaned from these reports, it has been confirmed that this beast has soot-black skin, and its bony protrusions have a black tinge as well. Evidence was recently unearthed of a covert mission conducted by AdminPwn, several of his commanding officers, and a handpicked team of elite survivors. A report was later released admitting that the mission did indeed happen. At the cost of half his men being brutally eviscerated, AdminPwn and his remaining team were able to acquire a sample—just one small sample—of the Black Titan's flesh before being forced to retreat by a literal group of boss zombies. Analysis of the sample revealed that this beast's entire body is composed of rotted flesh that has undergone complete necrosis (unplanned and violent death of the cells), and then been forced back to 'life' by the N4 virus. The combined necrosis, reviving, and additional effects of the N4 that are not fully understood have turned the Black Titan into the epitome of a killing machine—its bones have grown to form a kind of steel hide far stronger than that of any normal Titan, and its N4-laced flesh has developed the ability to seal up inflicted wounds multiple times before finally becoming vulnerable to permanent injury. Do not try to take on this monster alone—do not even THINK about trying, unless you wish to die. The survivors of Fairview will now be forced to unite their strength if there is to be any hope of bringing down what is quite possibly the Nerotonin-4's most devastating creation yet...

There is some speculation that this boss is, in fact, the 3D-revamped version of the Behemoth. It is a powerful monster with speed rivaling that of a Wraith, and an almost godlike amount of health points. Melee combat with the Black Titan is clearly a suicidal option, as it will quickly outrun any survivor and leave them critically injured with a single blow. The best option to survivors without 124 agility, a speed boost and the skill to fight one is to run.will make you aggro to kill him. Spawns in deep orange zones and beyond.

Limited-Time Mutant Zombies

These are rare zombie mutants that only spawned for a limited period of time in the Inner City, as part of special events. At the present time, there are five mutants of this type; two released for the 2012 Halloween Madness event, two for the 2012 Christmas Chaos event, and one for the 2013 Easter Evisceration event.

Elf
Elf
150 Health Points
40 Damage per Hit
300 Experience

Once human aides to St. Nicholas' veritable army of "helper" Santas, who regaled young children with small pre-Christmas treats during their visits to Santa's human helpers in shopping malls and winter festivals, these creatures now bring fear and destruction to survivors. Elves appear similar to the adolescent zombies from the earlier years of the outbreak, except dressed in green Christmas themed attire. Although individually they pose little threat, they come in large numbers and can easily overwhelm an unprepared survivor as they move slightly faster than a male burned zombie and can do considerable damage.

This zombie appears to have the same amount of health as a normal Rumbler zombie. They spawn in large groups, and will continue to spawn until 30 minutes have passed since it began spawning, or when the weather changes. About one in ten killed will drop loot, if successfully killed. The loot they drop, as of now, is "Christmas Candy." A rock version of the song "We Wish You a Merry Christmas" begins to play, along with the normal background music, before a large group of these appear. They appear to spawn in all areas.

Pumpkinhead
Pumpkinhead
3000 Health Points
50 (Explosion: 35) Damage per Hit
5000 Experience

These mutants are by far one of the most unusual (and somewhat comical) enemies encountered yet. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a jack-o-lantern. Despite their comical appearance, they should not be taken lightly—they possess speed equal to that of a tendril, and can do considerable damage to an unprepared survivor.

This zombie's health is a bit bigger than a burning zombie and it will explode upon death. It was confirmed that they would drop extremely rare loot, including normally un-lootable unique items, if successfully killed. However, during the Halloween Madness V2 2013 event, they dropped only Trick or Treats when killed. The music also changes to a Halloween theme before one of these appears. Appeared to be capable of spawning in all areas except black zones.

Egg Head
Egg Head
3000 Health Points
50 (Explosion: 35) Damage per Hit
5000 Experience

These mutants join the Pumpkinheads as one of the most unintimidating, but nonetheless powerful, mutants. Mysteriously appearing just before Easter, the mutants began attacking looters and fighters alike all around the city. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a giant, brightly painted Easter egg. Despite their comical appearance, they should not be taken lightly, they possess speed equal to that of a tendril, and can do considerable damage to an unprepared survivor.

This zombie's health is slightly larger than a burning zombie and it will explode upon death. It is confirmed that they will drop a loot known as an 'Easter Egg' if successfully killed. Spawns in all danger zones.

Santa
Santa
3000 Health Points
50 (Explosion: 35) Damage per Hit
5000 Experience

In the pre-outbreak world, St. Nicholas was believed to send out human helpers, dressed in his likeness, to various shopping malls and Christmas festivals around the world, to gather lists of the toys and gifts that children wanted. Thanks to the outbreak, however, all of these helpers have been zombified, and have all somehow been turned into super powered mutants, bringing death, destruction, and bloodlust in place of their former joy, warmth, and cheer. They appear to resemble Slenderman, except dressed in red Christmas themed attire. European culture views Santa as a man with a small to medium build, unlike that of the American view of an extremely fat, jolly man. They should not be taken lightly, no matter what kind of happy, fond memories you may still have of these substitute Santas. They possess the speed of a burning zombie and can easily tear you to shreds.

This zombie's health is a bit bigger than a burning zombie and it will explode upon death. As of yet, Santa will only drop "Christmas Candy," if successfully killed. A rock version of the song "We Wish You a Merry Christmas" begins to play, along with the normal background music, before he appears. He appears to spawn in all areas.

Slenderman
Slenderman
30,000 Health Points
∞ Damage per Hit
40,500 Experience

A rare mutant species, somewhat similar to a Longarm, that briefly sprang up in the newly-accessed black zones regions around Halloween. At the time that these mutants were encountered, very little was known about them, other than that they apparently possessed high health points and always inflicted lethal damage. One of the few, albeit trivial, details initially obtained about it was that it appeared to resemble the "Slenderman"—a mythical monster popularized by the pre-outbreak world's "Creepypasta" internet culture. Further research was recently conducted on a preserved sample of flesh, taken from the brain of a dead Slenderman. Analysis revealed a shocking phenomenon that seemed impossible, but was confirmed by several former neurologists and psychologists in the outposts. It appears that these mutants were actually individuals who had previously been fans of the Slenderman mythos on the internet, prior to being infected in the outbreak. This was corroborated by the fact that several former internet-surfers were able to identify some of these mutants as infected people who had been popular writers of the myth online. Somehow, the Nerotonin-4 virus identified the Slenderman in these individuals' subconscious, and mutated their body into a replica of the monster.

This mutant has the same health points as a Burning Wraith and the same damage as a leaper. Engaging with it will be a long and difficult task. It was confirmed that they would drop extremely rare loot, including normally un-lootable unique items, if successfully killed. However, during the Halloween Madness V2 2013 event, they dropped only Trick or Treats when killed. The music also changes to a Halloween theme before being sighted. Spawned in black zones; in rare cases orange zones during the Halloween Madness V2 2013 event (In his first variation, he was presumed to have 100,000 points of health. Due to the difficulty of the kill, AdminPwn decided to lower the health to 30,000.)

2D Beta Era

These zombies were available in "Dead Frontier Classic", the original version of Dead Frontier which was fully 2D and based on Adobe flash before the change to Unity3D for better overall performance, more freedom, usage of 3D game content and other advantages. In 2D, you always viewed the game from a Bird's Eye point of view.

2D Beta Era Zombies

Tier I - Gray Zombies (Infected)
Normal, gray or pale zombies are the first enemies you will meet when entering the city. They appear practically everywhere in the western half of the city and are perfect training targets for weaker survivors. The first 10 blocks around the outpost are almost only populated by these zombies, aside from the occasional Green Zombie. These are the zombies from which you loot Infected blood samples for Research missions.

Kid Zombie
Kid Zombie
15 Health Points, 9 Damage per Hit, 10 Experience

In-Game Name: Infected Child Zombie
Many children were infected during the first zombie outbreaks. Many more were easily killed by survivors soon after, and still more child zombies emerge from dreary buildings every day, walking reminders of what many of the citizens of Fairview had lost during the outbreak. Their pre-pubescent bodies being fragile, they are easily dispatched.


Female Zombie (2D)
Female Zombie (2D)
22 Health Points, 12 Damage per Hit, 14 Experience

In-Game Name: Infected Female Zombie
Mothers, daughters, sisters, aunts, wives, and friends who lost their lives in the early stages of the zombie outbreak. They retain no memories of their former lives and attack any and all humans, even ones with whom they shared the deepest connections with. Survivors who recognize their loved ones have had trouble killing them, and those that have say it's one of the darkest moments they have ever experienced.


Female Naked Zombie
Female Naked Zombie
22 Health Points, 12 Damage per Hit, 14 Experience

In-Game Name: Infected Female Zombie
Some humans were seemingly caught naked while being transformed from infection into the monsters they now are. Many speculate that these undead females were once call-girls and prostitutes who were still on duty when the epidemic struck, or simply women who were taking showers. Like Sodom and Gomorrah before it, Fairview is burning for all its sins. Sick parodies of the human ideals of beauty, these undead women walk about the familiar streets they once patrolled so very long ago.


Male Zombie (2D)
Male Zombie (2D)
26 Health Points, 15 Damage per Hit, 14 Experience

In-Game Name: Infected Male Zombie
Much tougher than the female and kid zombies, because they are less affected by knockback and deal more damage. Their additional muscle mass enables them to take a lot of punishment, so beware of male zombies if you are not certain you will win in a fight with one.


Male Naked Zombie
Male Naked Zombie
26 Health Points, 15 Damage per Hit, 14 Experience

In-Game Name: Infected Male Zombie
Some humans were seemingly caught naked while being transformed from infection into the monsters they now are. These unfortunate men were caught taking a shower, sleeping naked, or buying a prostitute's services when the epidemic struck. They now prowl the streets with the clothed zombies.


Female Fat Zombie
Female Fat Zombie
30 Health Points, 15 Damage per Hit, 19 Experience

In-Game Name: Infected Female Zombie
Slightly weaker than a male fat zombie, identifiable by the blue shower cap it wears. Fat zombies are very resistant to knockback and weak hits such as a non-critical chainsaw or knife hit won't interrupt its attacks nor be able to stop them once they're coming for you. They were hungry during life, and now they're even more hungry after getting infected.


Male Fat Zombie
Male Fat Zombie
34 Health Points, 18 Damage per Hit, 19 Experience

In-Game Name: Infected Male Zombie
These are the strongest of all normal zombies that can be found near the outpost. Like the Female Fat Zombies, they are not knocked back or interrupted by weak weapons and should be fought with caution. Their body seems to be mainly a bunch of fat, but there's a good bit of muscle within that as well - that mixture makes them both powerful and quite resistant to most weaker attacks.


Tier II - Purple Zombies (Burnt/Charred Zombies) & Crows
Purple-grayish zombies and crows will initially appear about 10 blocks away from the outpost in any direction. Even though purple is a very unusual skin color, they are almost always called like that since their skin does in fact have a very subtle magenta tone. During the "Burning Days", a lot of zombies were simply wounded, bound together and burned on large piles which can still be found in the city.

Yet a good lot of zombies survived this, only their clothes, human skin and the ropes turned to ashes, while the highly regenerative N4 virus generated a new skin right above the zombies' muscles. At first this skin was blue, then soon it turned purple and stayed that way. Due to these mutations and their history, these zombies are also referred to as "Charred Zombies". These are the zombies from which you loot Charred/Crow blood Samples for Research missions.

Crow
Crow
5 Health Points, 38 Damage per Hit, 18 Experience

In-Game Name: Crow
Whether they are birds that have been feeding on infected flesh and are infected by an avian strain of the N4 virus, or are just driven by extreme hunger, the crows of Fairview are known to attack survivors. While they are weak, they can fly over any terrain and do massive damage, as they hit exposed areas on a survivor's head and neck. While they often hunt alone, they are known to come in flocks when aggro is high.

Crows cannot appear in buildings.


Female Purple Zombie
Female Purple Zombie
65 ~ 72 Health Points, 33 Damage per Hit, 58 Experience

In-Game Name: Female Charred Zombie
The weaker one of the two purple zombies, recognizable mostly by its size. Female purple zombies deal significantly more damage than normal zombies but have slightly shorter reach. Purple zombies are believed to be burned, as they are often found in large bonfire piles.


Male Purple Zombie
Male Purple Zombie
~ 79 Health Points, 36 Damage per Hit, 58 Experience

In-Game Name: Male Charred Zombie
The male counterpart to the purple family is more heavily built than its female counterpart. Purple male zombies are less affected by knockback than normal male zombies, and deal a lot more damage.



Tier III - Red Zombies (Mutated Zombies)
Red zombies, fat red zombies, and long armed red zombies, all horribly mutated into monsters and with differing features, whether it be a huge gain in muscle or an extension in skeletal structure, are found in stages, meaning they aren't truly one group. They appear about 20 or 30 blocks away from the outpost and are the strongest of all regular zombies. These are the zombies from which you loot Mutant/Adv. Mutant blood Samples for Research missions.

Red Zombie
Red Zombie
109 ~ 128 Health Points, 51 Damage per Hit, 96 Experience

In-Game Name: Mutant Zombie
A red zombie, with more muscle and a grotesque, almost alien appearance, is a dangerous foe by any standards. When he gains speed he is a force to be reckoned with. Compared to normal and purple zombies, red zombies do a lot of damage when they hit you. This kind of zombie was first seen about 20 blocks away from the outpost. Furthermore, some people have been fooled by these zombies into thinking they are Long-Armed Red Zombies - both are much larger than their unmutated comrades and nearly have the same appearance, their only difference is that Long-Armed have their arms jutting out much further, obviously.


Fat Red Zombie
Fat Red Zombie
~ 135 Health Points, 60 Damage per Hit, 120 Experience

In-Game Name: Mutant Zombie
The fatter version of the Red Zombie. Don't be fooled - they are harder to kill and knock back due to their many layers of protective fat and corrupted flesh. The "downside" of their additional strength and resistance against hits is that they move slightly slower than regular red zombies. At about 30 blocks away from the outpost, fat red zombies were spotted.


Long-Armed Red Zombie
Long-Armed Red Zombie
~ 180 Health Points, 75 Damage per Hit, 156 Experience

In-Game Name: Advanced Mutant Zombie
These zombies are far stronger than both red zombies and their fatter counterpart and have replaced the shiny red zombies. Their long arms extend their reach of melee attacks quite a bit, so being a skilled runner will help. They are thought to have grown long arms as the result of eating the bones, and therefore the calcium, of their prey. It is more likely, however, results of mutations from exposure to N4. Long armed zombies are only found in the farthest Northern and Southern reaches of the city. It is said that those survivors who use weaker weapons have suicidal tendencies.



Tier IV - Green Zombies (Irradiated Zombies)
A few zombies are heavily irradiated versions of their brethren, thus meaning they must have been exposed to radiation of some sort, causing them to glow green. They stick out and can be seen easily, even against the dark horizon. They are the first Infected to appear in the screen. They randomly appear in their weaker brethren's zone or even farther out in the Inner City. All of them possess extraordinary health, strength and speed once angered or sufficiently damaged. All green zombies carry some kind of valuable item, the quality of which depends on the type of monster and area where it was found. Looting this reward, however, is difficult due to the many weaker zombies that always follow these beasts to share in the almost always guaranteed meal after a battle. Green zombies prefer to ambush their prey when they are hiding in buildings to entrap and swarm them with their "minion" zombies, which appear to follow them around, or attract them. Whatever theories say about them, they're still threats. After December 27th 2008, the appearance rate of Green Zombies was increased to counter complaints that looting wasn't fair, and that one should have to earn rarer items by fighting for them.

(Note: With the release of missions, some insight was given on green zombies. Green zombies are referred to as "irradiated" - players may be tasked with looting "Irradiated" Blood Samples from green zombies.)

Green Zombie
Green Zombie
~ 280 Health Points, 33 Damage per Hit, 300 Experience

In-Game Name: Irradiated Zombie
These rare zombies appear at random, usually somewhere near the outpost, mostly seen in buildings. They shamble like their allies at first, then run faster at you, as they take damage. You can always search their bodies after they die and you will probably find blood samples, armour, weapons, or other low level items from them.

Appears randomly in the Grey and Purple zones.


Green Muscle Zombie
Green Muscle Zombie
~ 500 Health Points, 51 Damage per Hit, 900 Experience

In-Game Name: Irradiated Charred Zombie
Recently a much stronger version of the green zombie appeared near the center of Fairview; the Green Muscle Zombie. They look about the same as a Purple Zombie but pack a much heavier punch. They are rumored to be more common than the the fat green and the long armed green zombie, but carry less valuable items with them in comparison. Don't confuse them with normal green zombies, as they look similar, but they are darker and the power difference is enormous. An easy way to discern between Normal Greens and Muscles Greens is the crest running down the middle of their head (common to male purple zombies). If you see this, you're in for a fight.

Appears randomly in the Red and Dark Red zones.


Fat Green Zombie
Fat Green Zombie
~ 800 Health Points, 65 Damage per Hit, 1,125 Experience

In-Game Name: Irradiated Mutant
The fatter counterpart of a green zombie, they are much stronger, as well as slower. Fat Green sightings have been reported only a few streets away from the northeast and southeast extremes of the map. Like any other green (Boss) zombie, they raise the aggression and attention of nearby zombies by large amounts so killing and looting Fat Greens will be much more difficult due to their rare appearances having been only reported in the most dangerous of areas.

Appears randomly in the early Long-Armed Zombie zone.


Long-Armed Green Zombie
Long-Armed Green Zombie
~ 1,000 Health Points, 75 Damage per Hit, 2,250 Experience

In-Game Name: Irradiated Advanced Mutant
This is currently the toughest as well as the second rarest kind of zombie known by any survivors. Not only do they possess enormous strength, but long armed red zombies always surround them like minions. This is because the few reported appearances of this species of zombie happened at the northeastern end of the sector nicknamed Death Row or the southeastern at the end of the sector. Either pack some serious firepower with you, or don't even think about fighting. Even if you manage to kill it, you will still be surrounded by lots of long armed red zombies, which want to avenge their master by not letting you loot it so easily. If you wish to fight one, high agility and endurance are strongly recommended. If you happen to find this beast and lack agility, endurance, and courage you are recommended to get your arse back to the outpost as soon as possible because of massive amounts of aggro that always appear with this monster.

Appears in the deepest parts of the Long-Armed Zombie zone. (= GLAZ - Green-Long Arm Zone)


Tier V - The Behemoth

Behemoth
Behemoth
~ 2,500 Health Points, ~ 82 Damage per Hit, 12,000 Experience

In-Game Name: Behemoth
Nicknamed "Big Red", the Behemoth is an extremely nasty mutant. Theories of its/their origin range from a rare individual having the right genetic blueprint to mutate into this lifeform, a new strain of N4, or a biological weapon let loose by insane, evil corporations. It is possible that this was the very first human to be infected, due to the fact its condition is much farther advanced than other zombies. Large spikes can be seen protruding from its back and arms, and its muscles and skeletal system are no longer human, increasing its height to an estimated 16 feet and giving it ungodly amounts of strength and speed. Rumors say that it walks through the city day and night, always following the loudest noises of dying brethren, but these are, like every rumor, unconfirmed, and used to scare children (and wanna-be explorers). So you may run into the Behemoth, just after slaughtering several groups of zombies nearby, but it may also find you randomly. Fleeing and surviving hunters tell that they run faster, once angered and heavily damaged. A few others even tell tales of having found precious items after slaying them in harrowing engagements, but no one ever found a dead Behemoth even near these battlefields, nor anywhere else. There are theories that this may mean that they possess great regenerative powers, and there may only be one singular Behemoth. It may be what caused the old helicopter to crash, as part of the last radio transmission was: "MOTHERF***ING, HUGE MOTHERF***ER!"

Appears randomly anywhere around Fairview City. Max aggro can also make him appear.

Old Zombies

These zombies appeared in the earlier stages of the infection, but vanished from the city after several weeks.

Old Zombies

Blue Zombies
The blue zombies vanished shortly after being first discovered and were replaced by the commonly called "purple" zombies, which reside in the same area but are a bit stronger than the blue ones. Rumors say that the blue zombies possibly evolved, but too many people believe otherwise, as zombies do not breed, so most people say that their glowing flesh simply rotted.

"Female Blue Zombie" The Female Blue Zombie ~ 61 - 65 HP, 53 EXP [Pen Knife Units]

The female zombie of the blue family, which are weaker than their male version, but still resemble a much greater threat, than any of the normal zombies.

"Male Blue Zombie" The Male Blue Zombie~ 71 - 75 HP, 53 EXP [Pen Knife Units]

The male counterpart of the blue zombie family, which carries more than triple the strength of a regular male zombie within itself, and can be found quite a bit away from the safety of civilization.


Red Zombies
These started appearing around 30 screens away from the outpost, currently there are only reports of several kinds of male and fat zombies. They are the "prototype" reds in the game's early stages.

"Red Zombie" The Red Zombie ~ 91 - 95 HP, 68 EXP [Pen Knife Units]

These red zombies are covered with the blood of their prey. Either way, if you meet one of them, you are already deep in their territory and these guys don't like visitors. Except for lunch of course. Before even considering to fight them, make sure you are well equipped and have enough lead to survive a wild rampage.

"Fat Red Zombie" The Fat Red Zombie ~ 116 - 120 HP, 75 XP [Pen Knife Units]

If you thought it couldn't get worse, then guess what, it always can when zombies are involved. Against these guys, there is not much you can do but swing or shoot your remaining weapons like mad. In case you get unlucky enough to meet these in pairs or groups, these guys come with major health risks.

"Shiny Red Zombie" Shiny Red Zombie ~ 150 HP, 90 EXP [Pen Knife Units]

A true beast of a zombie, which seems to be always covered in fresh blood. It's an inhabitant of the "Death Row", and a dangerous one for sure. The only thing left to do when you meet these monsters, is to run like you were being chased by Satan himself. But actually, the only thing you can do in Death Row is running, because no one truly survives Death Row.

"No Image Available" The Shiny Fat Red Zombie ~ 200 HP, ??? EXP [Pen Knife Units]

These monstrosities are, by anyone's account, truly terrifying to behold. The Shiny Fat Red Zombie is a very rare zombie. Many people have been killed by these creatures, and the general advice is that if you meet one, run. Run for your life.

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