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Weapons

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Weapons are used to fight the hordes of zombies that have overwhelmed Fairview and probably the rest of the world. Most survivors use these to rid the streets of any zombies they might encounter, although nothing stops them from using the same weapons against fellow survivors.

Anything that takes up one of your three weapon slots is considered a weapon, ranging from simple Pen Knives and Baseball Bats to fully automatic Shotguns, heavy Machine Guns and even High-Explosive (HE) Grenade Launchers.

Note: Most weapon names (not including melee) have been changed to avoid copyright issues. We may gain the names back later on.

The Basics

Firearms require various types of Ammunition to shoot, while the various Melee Weapons and Chainsaws available obviously don't need ammo to function. Most weapons have certain skill requirements, such as a minimum investment in the appropriate weapon type proficiency and partially some strength requirement as well.

Weapons may be found in the Inner City by looting them in various spots in houses, cars and dead bodies. Weapons cannot be looted in the same block as the outpost (Outside or Inside a building) as stated by Admin. Most weapons can be traded with other survivors via the Marketplace or found at the Credit Shop, with a few notable exceptions, all of which are listed as "Special Gear". If you manage to loot a weapon, there is a small chance that it will be Master Crafted and grant you extra stat points when equipped.

Higher grade weapons generally use more expensive ammunition, requiring higher skill and weapon proficiency to use them effectively. All of them are only very rarely looted, but this is balanced out by their higher knockback, damage, speed and various other factors which make them far superior in battle than cheap gear.

Like every other type of item, weapons can be scrapped for their material value in cash, if you don't manage to sell unwanted weapons.

Weapon Types

Blades

Melee Weapons

Chainsaws

Chainsaws

Pistols

Pistols

Rifles

Rifles

Shotguns

Shotguns

Machine Guns

Machine Guns

Explosives

Explosives

Special Gear

Special Gear

Note; With the exception of melee weapons, every ranged weapon in Dead Frontier has had its name changed, due to copyright laws. The real life name of these weapons will be listed in the weapon entry.

Statistics

Calculating the damage per second of weapons:

Damage per Second Calculations

Attack Speed

In addition to other stats, each weapon has a specific attack/firing speed which determines number of hits/shots it can perform per second.

Attack/Firing Speed Hits/Shots per Second
Very Slow Attack/Firing Speed 1
Slow Attack/Firing Speed 1.5
Average Attack/Firing Speed 2
Fast Attack/Firing Speed 3
Very Fast Attack/Firing Speed 8.57
Super Fast Attack/Firing Speed 12
F***ing Fast! Attack/Firing Speed 12.24

Accuracy

Weapon Accuracy Reliable Aim onscreen Perfect Aim onscreen/reliable aim offscreen Perfect Aim Offscreen
Very High Accuracy 40 60 80
High Accuracy 60 80 100
Average Accuracy 80 100 124
Low Accuracy 100 124 N/A
Very Low/Ultra Low Accuracy 124 N/A N/A

Critical Hit 

Weapon Critical Hit Chance Critical Hit Rate X% @ Y Critical Hit Points
Very High Critical Chance Need 80 Critical Hit Points
High Critical Chance Need 112 Critical Hit Points
Low Critical Chance Need 124 Critical Hit Points
Very Low Critical Chance Need 124 Critical Hit Points
Very Low Critical Chance (Miniguns) Need 124 Critical Hit Points

Pages in category "Weapons"

The following 8 pages are in this category, out of 8 total.

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