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Character Build Guide

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Important Note:

Please note that the guide below should not dictate how you build your character. If you don't have as good items at a specific level than on this guide, that's perfectly fine. Build your own character however you want; this guide merely sets guidelines so you don't make mistakes with your build (as many players have). The main goal of the game is to have fun.

Level 1-10

Example Build
Athlete Level 10
Shovel
Shovel
Beta Tomcat
Beta Tomcat
Chef Knife
Chef Knife
Stats
Strength: 25
Endurance: 25
Agility: 76
Accuracy: 25
Critical Hit: 44
Reloading: 25
Proficiencies
Melee: 50
Pistols: 5
Rifles: 0
Shotguns: 0
Machinegun: 0
Explosives: 0


Before you reach level 11, you can fairly safely explore the game world as well as the mechanics. The Food and Medication gathered around Nastya's Holdout should be sufficient to allow survival and keep you going as you loot and complete Missions. You should decide which weapon type you wish to use as your primary weapon and raise the corresponding weapon proficiency.

As for stat distribution, it's fairly safe to raise Agility to 76 and Critical Hit to 44, because most builds utilize these stats. While agility will allow you to travel faster and dodge attacks easier, critical hit will increase the damage output of your primary weapons and possible other weapons you choose to use. Try to obtain a weapon with the highest proficiency requirement you can equip - usually the higher the requirement the better the damage.

Do NOT spread out your stats, otherwise you will have to make a new account as your stats are all wasted. Example: 20 in rifles, 20 in explosives and 20 in melee rather than just 60 in melee. This is simply because if you spread your stats, soon you will realise that your weapons are too weak to use for your survivor when you acheived a high level.

Level 11-20

Example Build
Athlete Level 20
Battle Axe
Battle Axe
Shovel
Shovel
Beta Tomcat
Beta Tomcat
Stats
Strength: 32
Endurance: 59 (56 + 3)
Agility: 91 (76 + 15)
Accuracy: 25
Critical Hit: 71 (56 + 15)
Reloading: 34 (25 + 9)
Proficiencies
Melee: 100
Pistols: 5
Rifles: 0
Shotguns: 0
Machinegun: 0
Explosives: 0


At this point you might notice that the food and medication found around Nastya's Holdout isn't as effective as earlier. This might be a good time to move to a more challenging area - Dogg's Stockade. You should already have a decent enough primary weapon as well as a few random, mastercrafted weapons to boost your stats slightly. You can also start thinking about obtaining a low-level armor, if you haven't found one already. If you can dodge enemy attacks easily you can do without an armor. You should still focus on your primary weapon and try to get a good one. You can also still safely raise Endurance/Critical Hit to 56/56 in a preferred order.

Always concentrate your stats into weapons which you like. For example if you like rifles and melee, you should always put your points in rifles and melee. 

Level 21-30

Example Build
Athlete Level 30
Battle Axe
Battle Axe
M21
M21
Grinder
Grinder
Stats
Strength: 82
Endurance: 59 (56 + 6)
Agility: 91 (76 + 19)
Accuracy: 38 (25 + 13)
Critical Hit: 72 (56 + 16)
Reloading: 34 (25 + 9)
Proficiencies
Melee: 100
Pistols: 5
Rifles: 50
Shotguns: 0
Machinegun: 0
Explosives: 0


You should now have a basic grasp of how the game works and a general idea about the pros and cons of certain weapon types. This is the time you should decide what your secondary weapon(s) will be. Depending on that decision, you should raise stats relevant to the chosen weapon type. Keep in mind that while some weapons complement each other stat-wise, others don't work well together, requiring you to level up more in order to maximize effectiveness.

Weapon combinations which are stat-efficient include, but are not limited to:

  • Melee Weapons + Revolvers, due to the low Critical Hit requirement
  • Melee Weapons + Rifles, due to no accuracy requirement
  • Rifles/Semi-auto Pistols + Sub-Machine Guns, due to shared high Critical Hit requirement
  • Revolvers + Shotguns/Heavy Machine Guns/Miniguns, due to the low(er) Critical hit requirement and higher accuracy requirement.

There's a lot of possible weapon combinations, even more so, some weapons, like the 577 Rex Rifle, have different attributes than other Rifles allowing more exotic combinations to be effective. Additionally, some Armours have a strength requirement which only broadens the range of possibilities. Try to choose weapons which complement each other, eventually.

By now, you should also consider moving to another outpost, since, again, you might find that the supplies around Dogg's Stockade are no longer sufficient. Precinct 13 or Fort Pastor are your choices. Fort Pastor seems to be the more popular outpost, but you will find the same types of supplies around either of them. However, Fort Pastor seems to be the prefered outpost among players because of the better market (i.e. cheaper weapons and medication).

You will also start encountering more dangerous infected, including Spiders, Leapers, Brutes and even (rarely) bosses. Having a fairly decent ranged weapon at this point is advised.

Level 31-40

Example Build
Athlete Level 40
Battle Axe
Battle Axe
VSS Vintorez
VSS Vintorez
Grinder
Grinder
Stats
Strength: 100
Endurance: 59 (56 + 6)
Agility: 119 (100 + 19)
Accuracy: 49 (25 + 24)
Critical Hit: 80 (56 + 24)
Reloading: 42 (33 + 9)
Proficiencies
Melee: 100
Pistols: 5
Rifles: 100
Shotguns: 0
Machinegun: 0
Explosives: 0


Looting and completing Missions should already earn you enough cash to buy one or two very good weapons and a decent armour. Perhaps even godcrafted ones. You should be able to loot the most rewarding areas in the south-east and north-east corners of the Map to earn even more cash and upgrade your gear.

Your Critical Hit should already be raised high enough to maximize effectiveness of weapons you will be aiming for.

Level 41-50

Example Build
Athlete Level 50
Nodachi
Nodachi
577 Rex
577 Rex
Steel 090
Steel 090
Stats
Strength: 100
Endurance: 80 (56 + 24)
Agility: 124 (100 + 24)
Accuracy: 49 (25 + 24)
Critical Hit: 80 (56 + 24)
Reloading: 107 (83 + 24)
Proficiencies
Melee: 120
Pistols: 5
Rifles: 120
Shotguns: 0
Machinegun: 0
Explosives: 10


You'll probably notice that maintaining your character requires far more cash than it used to, but you also make more money by looting the most dangerous areas. If you picked a production or service class you will be able to sell your services or products at high prices in the Marketplace.

Most of your stats should already have reached their expected values and you can only enhance "dump" stats, like reloading or accuracy.

You should already pick a third weapon, but unless you haven't maxed your primary or secondary weapon proficiencies and/or you're not using high-end weapons with a lower weapon proficiency, you won't be able to equip the best weapons in your third weapon slot in, with the exception of chainsaws which require melee proficiencies 50 strength.

Level 51+

Example Build
Athlete Level 105
Spiker
Spiker
Ironsight 33-F
Ironsight 33-F
Immolator AD
Immolator AD
Stats
Strength: 100
Endurance: 118 (94 + 24)
Agility: 124 (100 + 24)
Accuracy: 49 (25 + 24)
Critical Hit: 80 (56 + 24)
Reloading: 124 (100 + 24)
Proficiencies
Melee: 120
Pistols: 5
Rifles: 120
Shotguns: 0
Machinegun: 0
Explosives: 120


From now on you won't be gaining as much stat/proficiency points as earlier (1 stat point and 2 proficiency points per level). That means that if you didn't manage to build a fun-to-play and effective character yet, you now might have a hard time to do so. The main focus now is to slowly but steadily enhance your stats, godcraft your equipment and, if you're no longer as interested in looting/missions, you might want to try out PvP Combat or attempt to access the Elite Shop by winning the weekly Top Player Killer or Top Survivor competitions or also reaching level 220. The elite shop sells limited but powerful weapons at a relatively cheap price which cannot be traded. (Note: These weapons are weaker than the weapons that require 120 weapon skill, as well as the Corpse Weapon Set.)

Here`s what your character may look like at level 105 depending on your way of building. It is good to have a balance in your weapons which may consist of:

  • A good melee (Spiker)
  • A silent gun (Ironsight 33-F)
  • A crowd control/grinding weapon (Immolator AD)

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