Explosives
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Make Things Go Boom - A Guide To Explosives
Contents |
There are two types of explosives - Grenade Launchers, which use grenades, and Heavy Grenade Launchers, which use heavy grenades.
Grenade Launchers are powerful weapons that could deal a very high total of DPS against a cluster of enemies, but they also could deal a little DPS to singular individuals.
The explosion they produce has an area of effect, damaging everything near the original target, as well as nearby players in PvP games. Grenades also have the ability to bypass common vehicles and objects that could block bullets, however grenade launchers's shooting range is limited in your screen, meaning that you can't damage almost anything that you can't see on the screen.
They are the best grinding weapons due to their massive DPS couples with the fact they use very few ammo to deal their DPS.
Admin explained how their damage works: The first 5 zombies get the full damage from the grenade, the next 5 will get half, the next 5 will get 1/4, the rest will get none.
The equation for determining the sum of of the damage inflicted to all 15 targets is:
(# x 5) + (0.5# x 5) + (0.25# x 5) = 8.75#
"#" represents base damage value.
That simply means you multiply the base damage value by 8.75 to determine the maximum damage value of 15 targets.
Accuracy affects grenade launchers uniquely as it centers your blast radius to your cursor.
Requirements
20 Explosive points are required to use the M79, the first grenade launcher. However they require dual-stats - you need high reloading, since the first few grenade launchers have very small ammo capacity, and 50+ accuracy.
As such, explosives are generally used by higher-leveled players, who have the necessary stats to use these weapons effectively. They are usually used in critical builds, and are rarely seen with HMGs in builds.
Combat Outside - Loot/Scout
As you can imagine, blowing the zombies up is about the worst possible way to go unnoticed. Add in the fact that grenades are expensive, usually found only in the deep areas, and grenade launchers rapidly become nearly useless in loot runs. If possible, use any other weapon. If you have no other weapon to use, consider selling the Launcher.
Aggro Combat (Multiplayer)
Explosives are excellent grinding weapons, mostly used against clusters of infected.
Some basic tips to use:
- Get away from any player crowd. You'll need the zombie horde's attention, which is something other players will take away from you, to maximize your launcher's DPS,
- Watch your ammo count. Grenade launchers have some of the smallest magazine capacities in the game- the first two only hold 1 round at a time. Basically, you’ll be spending a lot of time reloading.
- Have a backup weapon ready. A grenade launcher can't prevent a survivor from being lunch by itself.
- Try to get behind something , a wall or fence , so you can shoot zombies without giving them a chance to hit you .
Grenade launchers are one of the biggest aggro-raisers in the game. However, as the ammo used is rather expensive, it is best to leave aggro generation to other players.
List of Explosives
The damage values in brackets indicate the maximum damage that can be achieved when hitting all 15 targets.
| M79 | |
|---|---|
Grenade Ammo
1 Round Capacity Very Slow Reload Speed Very Slow Firing Speed Average Accuracy Zero Critical Chance 20 Explosives Skill Required Damage per Second: 29 (253.75) Damage per hit: 29 (253.75) 1 Hit(s) per Second Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 20 (15) Credit(s) Scrap Value: $ 850 | Developed and used widely during the Vietnam War, the M79 is still a reliable squad support weapon from the jungles of Asia to Middle Eastern deserts.
|
| HK69 | |
Grenade Ammo
1 Round Capacity Slow Reload Speed Very Slow Firing Speed Average Accuracy Zero Critical Chance 40 Explosives Skill Required Damage per Second: 36 (315) Damage per hit: 36 (315) 1 Hit(s) per Second Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 60 (50) Credit(s) Scrap Value: $ 3,250 | Real Name: Heckler & Koch HK69A1 The HK69A1 is a 40mm grenade launcher developed and produced by the German Heckler & Koch company. The weapon is designed to engage enemy troops and strong points from a distance of 350m. It was widely used to stop the initial outbreak's "riots" by deploying illumination flares, smoke grenades, tear gas grenades and even HE grenades, but in the end nothing could stop the masses of infected.
|
| GM94 | |
Grenade Ammo
3 Round Capacity Slow Reload Speed Very Slow Firing Speed Average Accuracy Zero Critical Chance 60 Explosives Skill Required Damage per Second: 29 (253.75) Damage per hit: 29 (253.75) 1 Hit(s) per Second Scrap Value: $ 10,850 | Real Name: GM-94 The GM-94 grenade launcher is a relatively recent development of the famous Russian KBP design bureau, located in the city of Tula. It is intended mostly for various Spetsnaz elements of the Russian army, FSB (Federal Security Service) and MVD (Internal Affairs Ministry). It is a weapon for urban warfare - its main goal is to provide troops with a short and very short range weapon firing high explosive and non-lethal (tear gas) shells.
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| RG6 | |
Grenade Ammo
6 Round Capacity Slow Reload Speed Very Slow Firing Speed Average Accuracy Zero Critical Chance 80 Explosives Skill Required Damage per Second: 29 (253.75) Damage per hit: 29 (253.75) 1 Hit(s) per Second Scrap Value: $ 19,250 | Real Name: RG-6 A revolving type grenade launcher produced in eastern Europe and used by the Russian army and special forces. It fires 40mm grenades and can hold 6 rounds in the cylindrical system that revolves with each shot.
|
| Falcon-MM1 | |
Grenade Ammo
12 Round Capacity Slow Reload Speed Very Slow Firing Speed Average Accuracy Zero Critical Chance 90 Explosives Skill Required Damage per Second: 29 (253.75) Damage per hit: 29 (253.75) 1 Hit(s) per Second Scrap Value: $ 24,350 | Real Name: Hawk MM-1 An American made revolver type grenade launcher that was designed to provide plenty of firepower quickly in a close quarters fight. Uses 40mm grenades and can hold 12 grenades in the cylinder. Modified October 11, 2008 - Now requires 90 instead of 100 Explosives Skill
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| XM25 | |
Grenade Ammo
6 Round Capacity Slow Reload Speed Slow Firing Speed Average Accuracy Zero Critical Chance 100 Explosives Skill Required Damage per Second: 43.5 (380.625) Damage per hit: 29 (253.75) 1.5 Hit(s) per Second Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 2500 (2000) Credit(s) Scrap Value: $ 40,050 | Real Name: Heckler & Koch XM25 The XM25, also known as the XM25 Individual Airburst Weapon Defense System, was developed by Heckler & Koch in partnership with Alliant Techsystems in 2005. It fires 25mm grenades that can be designated to burst in mid air, thus giving the weapon its full name. Added October 11, 2008
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| PAW-20 | |
Grenade Ammo
7 Round Capacity Slow Reload Speed Average Firing Speed Average Accuracy Zero Critical Chance 110 Explosives Skill Required Damage per Second: 52 (455) Damage per hit: 26 (227.5) 2 Hit(s) per Second Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 4000 (3500) Credit(s) Scrap Value: $ 40,050 | Real Name: Neopup PAW-20 The Neopup PAW-20 (Personal Assault Weapon, 20 mm) is a grenade launcher designed by Tony Neophytou and is marketed by Denel. The PAW-20 is a hand-held, semi-automatic grenade launcher that fires a 20 mm point detonating round. It holds up to seven rounds in a conventional box magazine, with an effective range of 300–400 metres. It was designed mainly as an anti-personnel grenade launcher for use against opposition closely grouped together or behind light cover. However, it is also compatible with less-than-lethal ammunition. The PAW-20 is in direct competition with the more complicated and expensive joint American-German XM25. Added May 15, 2011.
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| Corpse Erruptor (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article | |
Grenade Ammo
20 Round Capacity Fast Reload Speed Average Firing Speed Average Accuracy Zero Critical Chance 110 Explosive Skill Required Damage per Second: 56 (490) Damage per hit: 28 (245) 2 Hit(s) per Second Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 1250 (1000) Credit(s) | An excruciatingly powerful grenade launcher, crafted from the remains of the infected. Its barrel, as best as engineers can tell, is crafted from the spine of a mutated survivor, the stock made from the shoulder, and the curled hand still gripping the dead heart. Grenades shot from this launcher are unlike any other in that, upon landing, they explode into fragments of bone and blood, rather than flame and shrapnel. These gory fragments easily dig into the flesh of any person nearby, whether survivors or infected. Some say that each explosion frees a lost soul from its eternal torment as an infected. This weapon could only be bought from the Credit Shop for 1250 credits (1000 for Gold Members). It was on sale from March 31st, 2012 until April 30st, 2012. This weapon is skinned after the M79.
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| Dusk Launcher (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article | |
Grenade Ammo
30 Round Capacity Fast Reload Speed Slow Firing Speed Average Accuracy Zero Critical Chance 110 Explosives Skill Required Non-Transferable Damage per Second: 55.5 (485.625) Damage per hit: 37 (323.75) 1.5 Hit(s) per Second Scrap Value: $ 40,050 | Outfitted with a huge, 30-round revolving drum system, the Dusk Launcher rains fire upon the city. It's ability to pump out so many 40mm grenades at such a rate and power assures its status as one of the best grenade launchers available. This weapon cannot be found in the city but is available in the Elite Shop for $1,000,000. Added May 15, 2011.
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| Immolator AD | |
Heavy Grenade Ammo
10 Round Capacity Slow Reload Speed Very Slow Firing Speed Average Accuracy Zero Critical Chance 120 Explosives Skill Required Damage per Second: 59 (516.25) Damage per hit: 59 (516.25) 1 Hit(s) per Second | In the new surge of weapons invented by Fairview's engineers, the Immolator AD is a curious, yet intimidating sight to behold. Built on the basic design of the M79, the Immolator possesses a unique tube-feed system that allows it to carry and fire up to 10 grenades before being reloaded. While the tube feed also eliminates the need for rotating barrels and the like for carrying more than one round, it also relies on a highly complex feeding and reloading mechanism, and only survivors with extensive ability in handling grenade launchers can hope to wield it. Added February 18, 2013.
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| Bishop CE9 (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article | |
Heavy Grenade Ammo
16 Round Capacity Fast Reload Speed Slow Firing Speed Average Accuracy Zero Critical Chance 120 Explosives Skill Required Damage per Second: 66 (577.5) Damage per hit: 44 (385) 1.5 Hit(s) per Second | This fire-spitting beast is among the pride and joy of our engineers. The sheer power it packs is expressed both in the raw damage it deals as well as in its very appearance. The Bishop also stands apart as being the first mobile grenade launcher to utilize a clip-based feed system, allowing survivors to reload the weapon faster than any other grenade launcher. This has not yet been released. |