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"DescriptionRP" The item/enemy descriptions on this page are strictly meant for role-playing purposes.


Implants grant bonuses similar to the way boosts do, but in a much smaller amount and are permanent as long as they are equipped in the implant section of your Inventory. These bonuses stack along with, drug boosts, clan boosts, and events. Certain implants do not add flat percentage bonuses and act as a multiplier, some of these implants include the Scavenger implant, Hunter implant, Halloween Implant, as well as the Christmas Implant.

Most implants cannot be bought in the Credit Shop, and must be looted. The loot rate for an implant is similar to finding a 120 proficiency weapon or armor, however, implants do not drop from bosses currently.

Elite and LE implants can be bought in the Credit Shop. Though LE ones are available for a limited time only. (This change on August 23rd, 2017. LE Implants including Genius, Haste, etcetera are now transferable and can be sold on the Market, but is not purchasable in the Credit Shop.)

Some implants will be more useful than others depending on your play style. For example, if you are a grinder you would be more interested in Damage and Experience implants than someone who enjoys looting and would benefit more from Ingenuity, Scavenger, and Hunter implants. When you are buying implants keep your play style in mind.

Any implants that offer increased chances of finding weapons or Armour work as multipliers. An increase of 3% is actually only 3% of your current chance to find a weapon or Armour. For example, we'll use the Scavenger Implant and the South East End Zone which has a 5% (as a GM) chance to loot a weapon or Armour. Meaning 3% of 5% is .15% resulting in a 5.15% chance of looting an Armour in the SEZ.

Requirements

The number of implants a player can hold is restricted by level. The table below will show the level required and how many slots you have in your implant section. It is important to know that implants do not work if they are placed in your inventory.

Level Implant Slots Implant Inventory
1 - 49 0
50 - 119 4
120 - 219 8
220 - 324 12
325 16

Implants

Here is a list of all current implants and what bonuses they give you:

Experience Implant
Experience Implant
Transferable

Scrap Value: $62,612
The first implant to be made, the Experience Implant was created by scientists from all throughout Fairview in desperate times. This implant is a successor of the experience booster, incorporating itself into the neural pathways of the brain for more memory and cognitive retention, but unlike the temporary effects of its predecessor drug, it sends constant neural stimulants so long as it is implanted. For an increased effect, additional implants of the same type must be used.

Increases experience gain by 1%.
This implant can be looted by Gold Members.


Rage Implant
Rage Implant
Transferable

Scrap Value: $62,612
This hostility module when surgically inserted into the spine, sends a faint but precise discharge that travels down to the adrenal glands, stimulating them to constantly produce adrenaline but inhibits metabolic withdrawal, preventing fatigue. This, in turn, enhances overall strength and the ability to withstand velocity recoil at a small amount, making the firearm trajectory more stable and pack more force. Additional Rage Implants creates synergy for a greater effect.

Increases damage dealt by 1%.
This implant can be looted by Gold Members.


Agility Implant
Agility Implant
Transferable

Scrap Value: $62,612
An attempt to improve upon the speed drug much like the experience drug was, the Agility Implant was at first thought to be a failure as not only was it more expensive but it also was less effective, however, further studies had shown it never dissipated from the user's body. Meaning those that participated in the experiment would gain their boost in adrenaline for over 100x longer than the drug prior to it. Proving to be more useful and worthwhile for survivors wanting an edge in outrunning the undead and faster traveling time.

Increases movement speed by 0.75%.
This implant can be looted by Gold Members.


Survival Implant
Survival Implant
Transferable

Scrap Value: $62,612
A new breakthrough in the Secronom Bunker labs, the Survival Implant was created by scientists through isolating the genetic mutation in Titans and Bones that enabled them to develop tensile muscle, cartilage, and bone strength while at the same time, offering total mobility in combat. The Implant, once grafted, quickly fills the bloodstream with the mutagen and provides a total increase in the body's structural integrity, allowing a survivor to withstand blows that would have been more fatal. Caution must be taken, however, since the genetic strain incorporated by this method is from the N4 virus, each Implant is programmed to provide only a tiny fraction of the virus's effects that can be safely countered by the survivor's natural immunity. Should a single Implant exceed the 1% limit, the device can no longer regulate the strain, and the mutagen will begin to revert back to the original N4 strain, causing the wearer to be infected and begin transforming into a Bone or a Titan himself. Survivors who want to exceed the 1% limit would need another of the Implant with its own regulator for an increased effect.

Decreases incoming damage by 1%.
This implant can be looted by Gold Members.


Notoriety Implant
Notoriety Implant
Transferable

Scrap Value: $62,612
Unlike the other implants which are used for sustenance and skill, the Notoriety Implant is a modular node that integrates a much more accurate recording of real time combat data. Back then, confirmed survivor kill records are often taken through either word of mouth claims, or pieces of alleged belongings taken from the defeated survivor. With this Implant, Outpost Record keepers will award more points through seeing the biometric information and combat data for themselves instead of taking the survivor's own word and claim, which has less credibility and points. Each Implant, however, has limited memory storage, so additional Implants will offer a wider spectrum of analysis and more PvP record points. Data collected from these Implants are observed and studied by both scientists and military tacticians, as well as live feeds for more sadistic viewers who wish to seek violent but safe entertainment.

Increases the amount of PvP points you gain by 2%.
This implant can be looted by Gold Members.


Hunter Implant
Hunter Implant
Transferable

Scrap Value: $62,612
Believed to be the first release of the implant series created by AdminPwn's scientists, the Hunter Implant is programmed with a cognizance module that allows a survivor to visually detect slight traces of metallic alloys that are specifically incorporated into manufacturing firearms. Though the visual traces and distinct hues of the metal alloys are barely noticeable to the survivor (even more so in a desolate city or wasteland) they have a higher chance of noticing buried or hidden equipment in the rubble. Additional Hunter Implants are needed to improve weapon detection.

Increases your chance to find weapons by 3%.
This implant can be looted by Gold Members.


Scavenger Implant
Scavenger Implant
Transferable

Scrap Value: $62,612
Similar to the Hunter Implant, the Scavenger Implant is a module that can trace specific alloys that are used in various protective platings, allowing survivors a full spectrum of detection and identifying suits and armors from scrap metal and debris. Additional implants of the same caliber create a wider radius of detection.

Increases your chance to find armour by 3%.
This implant can be looted by Gold Members.


Ingenuity Implant
Ingenuity Implant
Transferable

Scrap Value: $62,612
With the scarcity of ammunition prevalent in the outbreak, a group of former detectives and forensic experts threw their lot with the outpost engineers in manufacturing this Implant. Gunpowder ingredients and additives become visually distinct and looters who were equipped with the Implant for trial tests noticed an increased yield by finding stray bullets that fell or got misplaced from the original ammo package they found. This indirectly helped a considerable amount of survivors, with every shot counting, and each bullet found can mean the difference between life and death.

Increases the amount of ammunition you loot by 5%.

This does not increase how often you loot ammunition, but how much you receive in each box.
This implant can be looted by Gold Members.


Wealth Implant
Wealth Implant
Transferable

Scrap Value: $62,612
Wealth implants are manufactured from the previous era's high-end monetary scanners. Advanced modules that can detect the security threading of legal tender and coin alloys to prevent counterfeit money from circulating among banks. With the economy virtually nonexistent, they are salvaged by some tech savvy survivors for a more practical purpose. Wealth Implants, when worn, allows a meter radius of visual enhancement, security threads from paper bills and coin alloys can be faintly seen, and multiple implants of the same effect can improve visual range, even find hidden reserves of cash through hollow walls or latches under floors, giving a near thorough sweep of a house or a corpse.

Increases the amount of cash looted by 5%.

This does not increase how often you loot cash, but how much you receive from each loot spot.
This implant can be looted by Gold Members.

Elite Implants

These implants are a more improved version of the previous implants and offer more benefits.

Perception Implant
Perception Implant
Transferable

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 350 credits (250) Credit(s)
Scrap Value: $$62,612

Increases experienced gained by 2%.

Added May 10th, 2016.
This implant can be looted by Gold Members only in the Wasteland.


Violence Implant
Violence Implant
Transferable

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 400 credits (300) Credit(s)
Scrap Value: $$62,612

Increases damage dealt by 2%.

Added May 10th, 2016.
This implant can be looted by Gold Members only in the Wasteland.


Hyper Implant
Hyper Implant
Transferable

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 400 credits (300) Credit(s)
Scrap Value: $$62,612

Increases movement speed by 1.5%.

Added May 10th, 2016.
This implant can be looted by Gold Members only in the Wasteland.


Ironskin Implant
Ironskin Implant
Transferable

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 300 credits (200) Credit(s)
Scrap Value: $$62,612

Decreases incoming damage by 2%.

Added May 10th, 2016.
This implant can be looted by Gold Members only in the Wasteland.


Salvage Implant
Salvage Implant
Transferable

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 300 credits (200) Credit(s)
Scrap Value: $$62,612

Increases the amount of ammunition looted by 5%.
Increases the amount of cash looted by 5%.
Increases chance to find weapons by 5%.
Increases chance to find armour by 5%.


Added May 10th, 2016.
This implant can be looted by Gold Members only in the Wasteland.

Limited Edition Implants

Only sold for a short amount of time, these implants can no longer be purchased. With the exception of the Destruction implant, as it is the only transferable LE Implant. These Implants were made available, i.e. transferable and able to be sold on the Market on August 23rd, 2017

MOTL Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
MOTL Implant
Transferable
Can only equip 1

Scrap Value: $29,000
To help promote the new game Creaky Corpse was publishing, March of the Living, the MOTL Implant was given to those that purchased the game for free.

Increases movement speed by 5%.
Increases experience gain by 5%.
Increases damage dealt by 5%.


This implant was only available from April 20th to April 30th in 2016.
This implant cannot be looted.


Destruction Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Destruction Implant
Transferable
Can only equip 1

Scrap Value: $29,000

Increases damage dealt by 10%.

This implant was only available from July 10th to August 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.


Genius Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Genius Implant
Transferable
Can only equip 1

Scrap Value: $29,000

Increases experienced gained by 15%.

This implant was only available from September 15th to October 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.


Haste Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Haste Implant
Transferable
Can only equip 1

Scrap Value: $29,000

Increases movement speed by 10%.

This implant was only available from October 15th to November 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.


Looter Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Looter Implant
Transferable
Can only equip 1

Scrap Value: $29,000

Increases the amount of ammunition looted by 30%.
Increases the amount of cash looted by 30%.
Increases chance to find weapons by 30%.
Increases chance to find armour by 30%.


This implant was only available from December 4th, 2016 to January 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.


Jack Of All Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Jack Of All Implant
Transferable
Can only equip 1

Scrap Value: $29,000

Increases experienced gained by 3.5%.
Increases damage dealt by 3.5%.
Increases movement speed by 3.5%.
Increases the amount of ammunition looted by 15%.
Increases the amount of cash looted by 15%.
Increases chance to find weapons by 15%.
Increases chance to find armour by 15%.


This implant was only available from February 4th, 2017 to March 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.


Murder Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Murder Implant
Transferable
Can only equip 1

Scrap Value: $29,000

Increases damage dealt by 4%.
Increases the amount of PvP points you gain by 25%.


This implant was only available from March 15th, 2017 to April 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.

Seasonal Implants

These implants were released during holiday events, they come in holiday themed gifts a player can loot off of specific holiday enemy types.

Easter Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Easter Implant
Non-Transferable

Scrap Value: $29,000
This implant was released for the Easter Evisceration event, it is one of the only implants that offers a mix of benefits making it well rounded. A shiny easter egg has been placed on top of it, the fact that it remains intact is a miracle.

Increases your chance to find weapons by 1%.
Increases the amount of ammunition found by 1%.
Increases PvP point gain by 1%.


This implant can be found in an Easter Egg.
This implant cannot be looted.


Halloween Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Halloween Implant
Non-Transferable

Scrap Value: $29,000
An implant that drops during the Halloween Havoc event that happens every year, it offers the same benefits as a Wealth and Ingenuity Implant but to a lesser extent. The evil grin of a Pumpkin Head has been placed on it, how bad could it really be?

Increases the amount of cash you loot by 1%.
Increases the amount of ammunition you loot by 1%.


This implant can be found in a Trick Or Treat.
This implant cannot be looted.


Christmas Implant (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Christmas Implant
Non-Transferable

Scrap Value: $29,000
This implant was released for the Rage of Rudolph Christmas event, it offers the same benefits of a Hunter and Scavenger Implant but to a lesser extent. A jolly Christmas hat can be found at the top of it, perhaps to spread a little holiday spirit to those that use it.

Increases your chance to find weapons by 1%.
Increases your chance to find armour by 1%.


This implant can be found in a Christmas Gift.
This implant cannot be looted.

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