Wikia

Dead Frontier Wiki

Inner City

Talk0
269pages on
this wiki

Once the very busy city of Fairview, now inhabited by N4 mutated Zombies, the Inner City is where all the true Zombie action takes place in Dead Frontier. The Inner City is where one can scavenge items and cash for their survival. It's a large area and the quality of loot gets higher the farther you travel, but so does the risk of running into more dangerous Zombie mutations.

Contents

Maps

First of all, the Inner City is divided into "zones" or "territories" that determine the types of zombies encountered by the Player (for more information about the zombies in each zone, check out the Bestiary section of the Wiki).

Secondly, the system used by the game, the Inner City is divided into "districts", sections of the city that were once distinct regions with their own individual urban flavour that control which particular zombies native to the district's zone are most frequently encountered. It is also rumoured that each district has a different item set, but this will become clear once more districts are analyzed and cataloged.

  • Holdout Zone (Nastya's Holdout, also area around The Holdout)
  • North-West Zone (Area around Dogg's Stockade)
  • Stockade Zone (Dogg's Stockade)
  • North Zone (East of Dogg's Stockade)
  • Central Zone (East of Nastya's Holdout)
  • South-West Zone (South of Nastya's Holdout)
  • South Zone (Area around Precinct 13)
  • Precinct Zone (Precinct 13)
  • Eastern Zone (Area around Fort Pastor)
  • Fort Zone (Fort Pastor)
  • North-East Zone (North End Zone)
  • South-East Zone (South End Zone)

For more detail about the map, click here.

Inner City 3D

Inner City in 3D Mode differs gradually from the one in 2D. Basically it's divided into the same amount of cells (screens) as the classic one is. But street layouts are a lot bigger. While 2D features only one road intersection per screen, 3D offers a district roughly as large as nine 2D cells are. In the 3D version, streets and areas are not named as they were in 2D, even more, they have no names. That way makes some players address the map a lot more, since it's harder to remember districts visually than by their names.

Roads now are more cluttered with abandoned vehicles differing from mere sedans to tanker trucks and tanks. Thankfully, there are no more unexplainable weirdly placed trash dumpsters or shipping containers in the middle of a road. Still, it's possible to see a street light placed in the middle of a drive in and, rarely, trash cans in the middle of roads.

Due to increased distances the Inner City 3D features four outposts in different parts of the city:

  • Nastya's Holdout (West, minimal threat level) in Holdout Zone (Outpost Zone has been replaced with Holdout Zone prior to the public release of 3D Demo and caused a bit of "confusion" among the players).
  • Dogg's Stockade (North-West, threat level yellow) in Stockade Zone.
  • Precinct 13 (South, threat level orange) in Precinct Zone.
  • Fort Pastor (East, threat level orange) in Fort Zone.

You must enter one of the outposts to be able to respawn there. It also changes your current trade zone. Be advised to pack some supplies if you are going to change your current outpost, since most, namely Precinct 13 and Fort Pastor, are a great distance away from other outposts. Also all of the outposts are now guarded by NPC's, their names and weaponry are determined by the lore of their whereabouts.

Krn3ll improved the basic 3D map with danger zones, points of interest and shortest routes to the other outposts. More information on points of interest can be found in the stickied thread, Fairview 3D Map 2.0.

(This map is outdated, missing a large portion of the easternmost part of the city, and needs updated.)

End Zones

There are at the most 3 EndZones where the loot is high compared to the starting point . The endzones and their danger zones are ;

  • N-EZ - Nastyain End Zone; green and yellow danger zone
  • SE-EZ - South-East End Zone; red and black danger zone
  • NE-EZ - North-East End Zone; red and black danger zone

​ Nastya's Holdout is a blue danger zone, while Fort Pastor and Precinct 13, both are starting points for the NE-EZ loot route, are both in the orange zone, with yellow zone to the north (Fort Pastor) or west (Precinct 13).

Loots of End Zones

  1. Nastyin EZ - Sports Armour, Kevlar Vest, Zylon Vest and Flak Jacket. 5.5mm rifle ammo, .32, 9mm, .38 and .40 handgun. Any weapon up to forty skill can be looted. Any level 1-10 and 11-20 foods and medication can be found.
  2. North and South-East EZ - Any level 30-40, level 40-70 and level 71+ food and medication can be found here. Items ranging from 50 skill to 120 skill can be looted here; non-GMs can loot from 50 skill to 100 skill items. Handgun ammo ranging from .40 handgun or higher can be found by non-GMs; .50 handgun or higher by GMs. All rifle ammo above 5.5mm can be looted by non-GMs, and above 7.5mm for GMs. 10 and 12 gauge are the only shotgun ammos here. Only GMs can loot 110 and 120 skill weapons.

Directions to the End Zones

Nastyain-End Zone

  • Go down all the way from Nastya's (Green Zone)
  • Go down 13 blocks, right 3 blocks (Yellow Zone)

North-East End Zone (from Dogg's Stockade)

  • Go up 4 blocks, go 27 right, 16 down, 16 right, 4 up

North-East End Zone (from Fort Pastor)

  • Go up 6 blocks, right 19 blocks, up 4 blocks

South-East End Zone (from Fort Pastor)

  • Go down 4 blocks, 10 blocks right, down 9 blocks

South-East End Zone (from Precinct 13)

  • Go right 24 blocks (to reach start of black zone)

North-East End Zone (from Precinct 13)

  • Go right 36 blocks, up 26 blocks
Advertisement | Your ad here

Photos

Add a Photo
3,021photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki