PvP Combatedit this page
From Dead Frontier Wiki
PvP, short for Player vs Player, is a feature in the game that allows players to fight other players.
Note: PvP does not have any game-implemented bonuses, currently it's just for sport, fun and duels. Killing a player grants you PvP Points, which goes by the new formula of "PvP Points = Victim Level * 2
In the past, PvP points were granted based on the difference between your own and the victim's level, although that was recently removed for fairness and to remove possible exploits. Top Player Killer of the Week is the most commonly sought after title, for it grants access to the Elite Shop (as does Top Survivor of the Week), and comes with some bragging rights.
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[edit] Clan Wars
During a clan war, most clans will want to fight it out directly in-game. As such, there have been numerous suggestions regarding clan base systems and wars, but nothing has been implemented into the game itself, as of yet.
[edit] Free For All Combat
Free-for-All (FFA) PvP is a system where individual players engage one another in combat without any teams. By definition, FFA PvP involves one player against another. In the current game, you can kill another player ONLY in a PvP game.
[edit] Melee in PvP
Melee does increased damage in PvP servers, to other Players that is. While a Katana takes multiple hits to kill a Longarm, it takes only one to kill most players. Meanwhile, a Raging Bull, which has the same Damage Per Shot as a Katana does, does not kill players in one shot. It seems to be a way of balancing out the Melee users within PvP and add some realism aside from that, but few things have been confirmed. Another possibility is that since revolvers supposedly have a 30% damage boost against zombies, the 30% damage boost does not apply in PvP, or has a different mechanic (e.g., a reduced damage boost against certain types of armour).
[edit] Dying in PvP
When you die from PvP Combat, the set amount of time for you to revive is only 2 minutes whatever your level is. Just like on a non-PvP server and in Single Player, you'll lose all cash on hand (with the exception of if you're holding a Security Box), and will respawn at Critical health status.
