Wikia

Dead Frontier Wiki

Rifles

Talk24
379pages on
this wiki

Rifles

A Sniper's Guide to Rifles

Naturally accurate, with a good base chance for critical hits, and highly damaging shot-for-shot compared to many other weapons, rifles serve well as primary weapons and are effective in most builds due to their inherent strengths. Their reasonably high capacities and powerful rounds allow them to be effective even in the hands of characters with lower values in accuracy and reloading.

All rifles up to the VSS Vintorez have "high critical chance". Most other high level rifles (with the exception of the Dusk Carbine) have "very high critical chance".

There are two kinds of Rifles: Close Quarters Combat Rifles and Long Range Rifles:

  • LR (Long Range) Rifles are characterized by their "very high accuracy" and high damage per shot, but slightly slower firing rates. This is beneficial for those trying to get the most bang for their buck.
  • CQC (Close Quarters Combat) Rifles are characterized by rifles with only "high accuracy" and lower damage per shot, but slightly faster firing rates. This provides better crowd control, which is handy when facing mobs.

Even starting rifles are extremely powerful, with the caveat being the expensive ammunition they use. This can be a handicap for lower-level players who can't loot ammo in sufficiently large quantities, but this can be mitigated by conserving ammunition, and using rifles only against more powerful zombies, and using another type of weapon against weaker ones.

Requirements

Rifles have no strength requirement. The first rifle available, the Beretta RX4, requires 10 proficiency points to use. The Farmer class starts out with a Mini-41, along with 80 rounds.

A high critical stat (80+) is recommended; this will maximize the already-good chances of scoring critical hits. A high accuracy stat is not as important with rifles, due to their inherent accuracy. Reloading can also be passed over to some degree, unless the player wants to minimize the time spent killing boss-type zombies; a Hawk OP96 against a boss takes some time but a Hawk OP96 with 100 reloading takes much less time than with 25 reloading, for example.

Rifle ammo is costly, but it can be looted from the Inner City in sufficient quantities to keep the player fairly well-stocked, unless they're in the habit of using rifles on every threat they encounter.

Combat Outside - Loot/Scout Run

Since they only draw aggro from zombies currently on-screen, rifles are ideal for scouting and looting runs in the Inner City. Some general tips:

  • Rifles can easily hit distant zombies with relative consistency. Try to snipe them before they get close.
  • Stay in the open. Due to their low rates of fire, rifles are not the best weapons to use in close quarters, especially against large mobs, and a single missed shot can be costly. With a high critical stat, this isn't as big a concern, provided the rifle is one of the faster-firing ones.
  • Be ammo conscious. With relatively slow reloads (unless one has quick reloading), and often only a handful of rounds per magazine for lower-tier rifles, learning to reload whenever you get a quiet moment is important. As with any weapon, one trick is to hit "R" just before you transition to another screen, as this results in instantaneous reload once you reach the next block.

Aggro Combat (Multiplayer)

Rifles are good choices to use when the player encounters a high aggro situations, but intends to have low aggro. Rifles are classified as silent weaponry, and only attract zombies within hearing range. One must be wary about the amount of ammunition left in the rifle, and take measures to avoid being too vulnerable while reloading. It is advisable to bring a machine gun or a powerful chainsaw along, for use when the player gets cornered.

  • Find a survivor with a good melee weapon and stick with them. They'll fight off the zombies that get close while you snipe the ones approaching from a distance.
  • Never stop moving. Stay in clear, open areas, and try to keep large objects between you and the infected.
  • Again, when you get a chance, reload. Getting rushed by a sudden swarm when you're down to three rounds is not fun.

Advantages and Disadvantages

Advantages

  • Even starting rifles are very powerful.
  • Against melee users, rifle users are have an advantage.
  • Rifles have high accuracy meaning there is no need to put points in increasing accuracy.
  • Most rifles have high ammo capacity.
  • Rifles have the greatest per-shot damage of all weapons.

Disadvantages

  • Rifles require 112 critical for 80% critical hit ( the 577 Rex, Corpse Piercer, Ironsight 33F, and Marksman G8 are the only exceptions ).
  • They have smaller ammo boxes compared to pistols (600 per box compared to pistols having 800 per box).
  • During PvP , melee users move around a lot, meaning rifle users might miss.
  • Most rifles, excluding the Rebellion, SIC 550, Dragon SVD, VSS Vintorez, Dusk Carbine and Marksman G8, have slower firing speeds than pistols.
  • Almost all rifles (except weapons such as the Rebellion, SIC 550, Dragon SVD, VSS Vintorez, Dusk Carbine and Marksman G8) fire only one shot per second, meaning they do less damage per second but more damage per hit.

List of Rifles

The Damage values in brackets indicate the averaged damage that can be achieved with the maximum critical hit chance. The Scrap values in brackets indicate the scrap price with Master Crafted (MC) items.

Some unique rifles are not available in this article. Instead, they are listed in the Special Gear article.

Beta RX4
Beta RX4
5.5 mm Rifle Ammo
10 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
High Accuracy
High Critical Chance
10 Rifle Skill Required
Damage per Second: 11 (46.2)
Damage per hit: 11 (46.2)
1 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 10 (8) Credit(s)
Scrap Value: $ 150 ($ 300)
Real Name: Beretta RX4
A semi-automatic weapon designed by Beta Holding of Italy to be a hunting rifle or a personal home defense weapon. The rifle was recently developed in 2005. The rifle comes in .223 and 5.56 NATO round versions. It also has a variety of stocks available for customization.

Weapon Type: Bolt Action Rifle


Mini-41
Mini-41
5.5 mm Rifle Ammo
15 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
High Accuracy
High Critical Chance
15 Rifle Skill Required
Damage per Second: 11 (46.2)
Damage per hit: 11 (46.2)
1 Hit(s) per Second

Scrap Value: $ 275 ($ 550)
Real Name: Ruger Mini-14
A well-known and accurate rifle promoted as a miniature version of the famous US M14 battle rifle, hence Mini-14. While considerably sharp, the accuracy of the Mini-14 is known to be relatively inferior compared to other rifles.

Weapon Type: Bolt Action Rifle

The Farmer class starts with an untradeable "Mini-41 Rifle", their valued defensive weapon, which has a scrap value of $ 50.
Added October 11, 2008


SL8
SL8
5.5 mm Rifle Ammo
30 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
High Accuracy
High Critical Chance
20 Rifle Skill Required
Damage per Second: 13 (54.6)
Damage per hit: 13 (54.6)
1 Hit(s) per Second

Scrap Value: $ 850 ($ 1,700)
Real Name: HK SL8-1
A sporting rifle manufactured by Heckler & Koch as the civilian edition of the famous G36. The rifle was first developed in 1998 and is currently still being produced. The rifle normally chambers the .223 caliber, otherwise known as the "varmint round", as well as 5.56 mm NATO standard ammunition.

Weapon Type: Bolt Action Rifle


M24
M24
7.5 mm Rifle Ammo
5 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
High Accuracy
High Critical Chance
30 Rifle Skill Required
Damage per Second: 15 (63)
Damage per hit: 15 (63)
1 Hit(s) per Second

Scrap Value: $ 1,850 ($ 3,700)
A military version of the Remington 700 rifle, used by snipers in the United States Army. It includes a detachable telescopic sight, and can be re-chambered to fire the more powerful .300 Winchester Magnum cartridge.

Weapon Type: Bolt Action Rifle


M1 Garand
M1 Garand
7.5 mm Rifle Ammo
8 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
40 Rifle Skill Required
Damage per Second: 17 (71.4)
Damage per hit: 17 (71.4)
1 Hit(s) per Second

Scrap Value: $ 3,250 ($ 6,500)
Standard issue US Military rifle from 1936-1955, the Garand was a revolutionary design in terms of its semi-automatic action. The rifle is fed by unique 8-round clips which are ejected when the last round is fired, making the characteristic *ping* sound. It has a reputation for excellent reliability, accuracy, and firepower. Many civilians have been raiding old surplus stores for these relics of the past.

Weapon Type: Bolt Action Rifle


Chesterfield
Chesterfield
7.5 mm Rifle Ammo
10 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
50 Rifle Skill Required
Damage per Second: 17 (71.4)
Damage per hit: 17 (71.4)
1 Hit(s) per Second

Scrap Value: $ 5,050 ($ 10,100)
Real Name: Lee-Enfield L8 Series
An accurate British bolt-action rifle. It is unknown as to what model is represented of it in the game, but by the appearance of it, it appears to be an "American Enfield." The "American Enfield" refers to the Enfield Model 1917. Traditionally, this rifle would fire a .30 caliber round, but thanks to modifications made by the engineers in Fairview, the Chesterfield has been re-chambered to fire 7.5mm rounds.

Weapon Type: Bolt Action Rifle

Added October 11, 2008


M21
M21
7.5 mm Rifle Ammo
10 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
50 Rifle Skill Required
Damage per Second: 17 (71.4)
Damage per hit: 17 (71.4)
1 Hit(s) per Second

Scrap Value: $ 5,050 ($ 10,100)
Originally named the XM21, it was an upgraded M14 semi-automatic rifle equipped with several improvements, particularly in accuracy and durability. It was officially renamed the M21 in 1975 and was in service as the United States Army's primary sniper rifle until 1988.

Weapon Type: Bolt Action Rifle

Added October 11, 2008


Glacial Warfare
Glacial Warfare
7.5 mm Rifle Ammo
10 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
50 Rifle Skill Required
Damage per Second: 17 (71.4)
Damage per hit: 17 (71.4)
1 Hit(s) per Second

Scrap Value: $ 5,050($ 10,100)
Real Name: Accuracy International Arctic Warfare
This rifle was designed by the arms manufacturer in Britain called Accuracy International. Their rifles have proved popular due to their extreme accuracy and reliability as civilian, police and military rifles. The rifle was first produced in 1983 up to current times. This rifle appeared in various heavy calibers, from the 7.62x51mm round, to the .300 and .338 Magnum rounds and the .50BMG. Its manufacturer claimed that the rifle is able to operate normally in arctic climate conditions, thus the name.

Weapon Type: Bolt Action Rifle

Added October 11, 2008


MSG-9
MSG-9
7.5 mm Rifle Ammo
20 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
60 Rifle Skill Required
Damage per Second: 17 (71.4)
Damage per hit: 17 (71.4)
1 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 60 (50) Credit(s)
Scrap Value: $ 10,850 ($ 21,700)
Real Name: HK MSG-90A1
Chambered in the 7.62x51mm NATO round, the German-made H&K "Military Marksman Rifle" 90 was designed to be a cheaper alternative to the PSG-1. As with the PSG-1, this rifle was restricted to law enforcement and military. The most notable difference between the MSG-90 and the PSG-1 is the updated scope mount allowing for interchangeable optics.

Weapon Type: Bolt Action Rifle


SIC 550
SIC 550
5.5 mm Rifle Ammo
20 Round Capacity
Slow Reload Speed
Slow Firing Speed
High Accuracy
High Critical Chance
75 Rifle Skill Required
Damage per Second: 19.5 (81.9)
Damage per hit: 13 (54.6)
1.5 Hit(s) per Second

Scrap Value: $ 16,925 ($ 33,850)
Real Name: SIG SG 550
The SIG SG 550 is a popular and very accurate assault rifle, which was modified to fire slower for ammo conservation and additional accuracy. Since its a quite light and reliable weapon using the smaller 5.56 NATO caliber compared to full sniper rifles, the SIG SG-550 is an ideal medium-range sniper weapon for the everyday looter.

Weapon Type: Carbine

Added October 11, 2008


Hawk OP96
Hawk OP96
12.7 mm Rifle Ammo
7 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
80 Rifle Skill Required
Damage per Second: 21 (88.2)
Damage per hit: 21 (88.2)
1 Hit(s) per Second

Scrap Value: $ 19,250 ($ 38,500)
Real Name: Falcon OP96
A huge sniper/anti-materiel rifle manufactured by ZVI in Czech Republic. The rifle is manufactured in two variants - OP 96 for NATO-standard .50BMG cartridge, and Russian-standard 12.7x108mm cartridge. The Hawk is a bullpup configuration weapon with a Mauser-type action. Built-in 2 round magazine may be blocked by special cover to convert rifle to single-shot mode. Hawk has mounts for various telescopic sights, as well as back-up iron sights. To reduce felt recoil, Hawk is equipped with muzzle brake and spring-powered recoil pad in butt-stock. All of this adds up to make the OP96 a very formidable weapon, and many survivors are sure to find it effective against some of the more dangerous mutants (and bosses) in Fairview.

Weapon Type: Bolt Action Rifle


M82A2
M82A2
12.7 mm Rifle Ammo
15 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
High Critical Chance
90 Rifle Skill Required
Damage per Second: 21 (88.2)
Damage per hit: 21 (88.2)
1 Hit(s) per Second

Scrap Value: $ 24,350 ($ 48,700)
The Barrett M82 was primarily used as an "anti-materiel rifle", meaning that it was not intended for direct use against live targets, but to damage and destroy equipment like trucks, lightly-armored APCs, and parked aircraft by using the devastating .50BMG round. The A2 variety (dropped from production) uses a bullpup design, which places the action behind the trigger mechanism, which makes it possible to shorten the overall length of the rifle while retaining barrel length.

Weapon Type: Bolt Action Rifle

Modified - Now requires 90 instead of 100 Rifle Skill. The weapon's skin actually belongs to the Barrett M95.


Dragon SVD
Dragon SVD
7.5 mm Rifle Ammo
15 Round Capacity
Slow Reload Speed
Slow Firing Speed
High Accuracy
High Critical Chance
90 Rifle Skill Required
Damage per Second: 22.5 (94.5)
Damage per hit: 15 (63)
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 500 (400) Credit(s)
Scrap Value: $ 24,350 ($ 48,700)
Real Name: Dragunov SVD
The SVD (Snayperskaya Vintovka Dragunova, Снайперская Винтовка Драгунова, AKA "Dragunov Sniper Rifle") was designed to extend the effective range of Soviet rifle platoons. Fairly accurate and quite reliable, it was adopted and copied in many (especially former Eastern-bloc) countries.

Weapon Type: Carbine
Modified October 11, 2008 - Now requires 90 instead of 40 Rifle Skill


VSS Vintorez
VSS Vintorez
9 mm Rifle Ammo
20 Round Capacity
Slow Reload Speed
Slow Firing Speed
High Accuracy
High Critical Chance
100 Rifle Skill Required
Damage per Second: 25.5 (107.1)
Damage per hit: 17 (71.4)
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 1000 (?) Credit(s)
Scrap Value: $ 40,050 ($ 80,100)
The VSS (Vintovka Snaiperskaja Specialnaya, Винтовка Снайперская Специальная, Special Sniper Rifle) is a Russian sniper rifle made specifically for the Spetsnaz. Its design is directly based on the AS VAL. The rifle is made for stealth attacks and can be stripped down and fitted inside a customized briefcase. A notable difference of the VSS to more common rifles is that the actual barrel tube makes up only about 1/3 of the length of the visible "barrel", the rest is a high quality silencer specifically made to shoot the rare and subsonic 9 x 39 mm cartridge.

Weapon Type: Carbine

Added October 11, 2008


Rebellion (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Rebellion
9 mm Rifle Ammo
20 Round Capacity
Slow Reload Speed
Slow Firing Speed
High Accuracy
High Critical Chance
40 Rifle Skill Required
Damage per Second: 27 (113.4)
Damage per hit: 18 (75.6)
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 2000 (1500) Credit(s)
Scrap Value: $ 1,650 ($ 3,300)
The Rebellion is a highly modified VSS Vintorez designed for higher accuracy at longer ranges, which also increases velocity and impact force while keeping the bullet at subsonic speed to remain silent.

Weapon Type: Carbine

Prior to January 10, 2011, the copies of the Rebellion could only be purchased for 4000 credits via support ticket.
On January 10, 2011, the Rebellion, along with the Titanium Blades, were added to the Credit Shop.
This weapon cannot be looted in the Inner City.


577 Rex
577 Rex
12.7 mm Rifle Ammo
20 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
Very High Critical Chance
110 Rifle Skill Required
Damage per Second: 29 (145)
Damage per hit: 29 (145)
1 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 1500 (2000) Credit(s)
Scrap Value: $ 48,450 ($ 96,900)
Real Name: A-Square Hannibal
The .577 T-Rex is noted for having the second-highest recoil energy of any current production ammunition, and is usually used as a backup to stop large, charging dangerous game. It's big, it's heavy and it'll stomp a mudhole in your @$$!

Weapon Type: Bolt Action Rifle

Added May 15, 2011. The critical chance was changed from "high critical chance" to "very high critical chance" May 17, 2011.


Corpse Piercer (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Corpse Piercer
12.7mm rifle ammo
30 round capacity
Fast Reload Speed
Very Slow Firing Speed
Very High Accuracy
Very High Critical Chance
110 Rifle Skill Required
Damage per Second: 32 (160)
Damage per hit: 32 (160)
1 Hit(s) per Second

Scrap Value: $ 48,450 ($ 96,900)
A mysterious rifle allegedly able to pierce anything that comes in its way, with accuracy exceeding any other known rifle in the world. It was rumored to be created from bones, taken from the remains of snipers who were unable to survive the first outbreak. Some survivors speak with much horror of having experienced a twisted craving to kill their fellow survivors when wielding this weapon, particularly other marksmen-- or anyone toting a rifle, for that matter. All of those survivors agree this gun is NOT for the faint of heart. If you listen closely, you can even still hear the loud cries of the dead it has claimed. Beware: Should you wander into the cross-hairs of anyone who wields this weapon, then you have virtually no hope of escaping a sudden, silent death.

Weapon Type: Bolt Action Rifle

This weapon was released on August 20th, 2012 and was available in the credit shop until September 10th 2012 for 1250 credits. This weapon is skinned after the MSG-9.


Dusk Carbine (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Dusk Carbine
9 mm Rifle Ammo
80 Round Capacity
Fast Reload Speed
Slow Firing Speed
High Accuracy
High Critical Chance
110 Rifle Skill Required
Non-Transferable
Damage per Second: 34.5 (144.9)
Damage per hit: 23 (96.6)
1.5 Hit(s) per Second

Scrap Value: $ 48,450 ($ 96,900)
One of the few rifles to use the 9x39 subsonic rifle round, the Dusk Carbine is a unique and powerful weapon. The Dusk Carbine boasts a massive magazine and is supremely accurate. The Rifle is set with a small weight in the stock of the gun to help reduce felt recoil and distribute the gun's weight evenly, allowing a survivor to sustain better accuracy.

Weapon Type: Carbine
This weapon cannot be found in the city but is available in the Elite Shop for $500,000.
Added May 15, 2011.


Ironsight 33-F
Ironsight 33-F
14mm Rifle Ammo
25 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
Very High Critical Chance
120 Rifle Skill Required
Damage per Second: 35 (175)
Damage per hit: 35 (175)
1 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 3500 (3000) Credit(s)
Scrap Value: $ 57,650 ($ 115,300)
The Ironsight 33-F was developed through the engineers' attempts to make use of scrapped sniper rifles they found in the Yard. They put a particular focus on finding a way to integrate the most effective components of various rifles into one gun, and spent a great deal of time modifying these parts to be interchangeable. The weapon ultimately turned out drastically better than expected, and is proving to be one of the most powerful rifles we have. One of the gun's most popular features is the extended scope (built from parts of the M82A2's standard scope and several smaller scopes), which has allowed survivors to pinpoint targets at distances well beyond the ranges of pre-existing scoped rifles.

Weapon Type: Bolt Action Rifle
Added February 18, 2013.


Marksman G8 (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Marksman G8
14mm Rifle Ammo
30 Round Capacity
Slow Reload Speed
Slow Firing Speed
High Accuracy
Very High Critical Chance
120 Rifle Skill Required
Damage per Second: 39 (195)
Damage per hit: 26 (130)
1.5 Hit(s) per Second

Scrap Value: $ 57,650 ($ 115,300)
One of the more ambitious ideas that has been buzzing about between Fairview's engineers was the concept of an easy-to-produce coilgun. In a collaborative effort between outpost engineers and AdminPwn's personal engineer team, the Marksman G8 was built. The Marksman takes advantage of the 14mm round's steel jacket, which is ferromagnetic. This allows the barrel's sequence of electromagnetic coils to accelerate the bullets (which are already moving considerably fast once fired) to extremely high speeds, often well beyond Mach 5. What's more, the rifle's battery can be detached and recharged with a hand-crank generator while in an outpost. While not able to fire as fast as the Gauss gun (due to the scarcity of iridium metal and mechanical limits), the Marksman G8 is nevertheless a deadly new advantage we have in the fight against the infected.

Weapon Type: Carbine
It could only be bought from the Credit Shop for 2000 credits (1750 for Gold Members). It was on sale from May 23rd, 2013 until June 20th, 2013.


Worg Carbine (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Worg Carbine
14mm Rifle Ammo
35 Round Capacity
Very Slow Reload Speed
Average Firing Speed
High Accuracy
Very High Critical Chance
120 Rifle Skill Required
Damage per Second: 48 (240)
Damage per hit: 24 (120)
2 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. ??? (???) Credit(s)
Scrap Value: $ 57,650 ($ 115,300)
A devastating carbine based on the FN SCAR-20, another pride of engineers. The SCAR-20's body and components was rebuilt using titanium steel that prevents the gun from exploding when fired and rechambered into 14mm rifle rounds. The Worg Carbine can deliver 14mm rifle rounds to the face of the infected at a high velocity, splattering them into nothing but a bloody mess. Like most of the Engineer's newest line of designs, this weapon features a stubby bayonet for unknown reasons. Nevertheless, this weapon can destroy anything with ease, be it the infected or the survivors.

Weapon Type: Bolt Action Rifle
Currently unreleased. This weapon can currently be seen in the game files.


Longshot PP10 (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Longshot PP10
14mm Rifle Ammo
20 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Very High Accuracy
Very High Critical Chance
120 Rifle Skill Required
Damage per Second: 61 (305)
Damage per hit: 61 (305)
1 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. ??? (???) Credit(s)
Scrap Value: $ 57,650 ($ 115,300)
To further extend the Ironsight 33-F's abilities, this weapon was built by the Engineers by re-doing the Ironsight's blueprints from the scratch and optimising the usage of rifle components found scrapped in the Junk Yard, resulting in a lighter, smaller yet deadlier rifle. A single bullet can easily turn a weak zombie into soup due to it's massive velocity and pressure.

Weapon Type: Bolt Action Rifle
Currently unreleased. This weapon can currently be seen in the game files.

Around Wikia's network

Random Wiki