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Shotguns

Ins and Outs of Shotguns

In Dead Frontier, Shotguns are the weaker, yet more efficient version of machine guns. Shotguns are generally designed for close quarters combat due to their spread shots, but they can also be useful at longer ranges due to the high chance to hit the enemy with at least a single pellet and the rather tight shot spread.

Every well aimed shotgun pellet adds up to the total damage per shot, but then again you could also do very little damage if too few pellets hit the target. It is noted that all shotguns have average accuracy. Shotgun damage is noted as (Damage per Pellet) x (Pellets per Shot) = Damage, so for example the Washington 870 with 3.3 x 8 damage can do up to 26.4 damage per shot. Due to the small pellets of the buckshot, versus the larger bullets of other firearms, shotguns cannot score a critical hit.

Accuracy affects shotguns uniquely as accuracy does not decrease the spread of their buck shot, but instead simply centers the placement of the shot.

Shotguns are a subset of weapons that are often used in high-aggro combat due to their substantial knock-back and spread out pellet dispersion. Notable for slow reload and firing speeds.

Note that damage inflicted by shotguns have to do with the gauge of the shell, not the weapon it is fired from.

Types of Shotguns

There are many different types of shotguns - ranging from break-action to pump-action to semi-automatic to lever-action etc . But in Dead Frontier, the shotguns are simply categorized by their Shots Per Second or SPS. The four types of shotguns are:

  • Single Shot: The weakest shotguns; such as the Highlander. The Mancini M1 is here also, despite being a semi-auto. Only one shot per second. These are a poor choice for crowd control, even in experienced hands.
  • Pump-action: Starting at Washington 870; majority of the shotguns, including Corpse Blaster. Scores 1.5 shots per second. These are a good choice for crowd control in only experienced hands.
  • Semi-automatic: Includes the Sega-20, Sweeper and Biforce C7. Scores two shot per second; makes for an average crowd control in semi-experienced hands.
  • Fully-automatic: Includes USAN-12, AA-12 and Dusk Striker. These shotguns offer the best crowd control in their category.

Only two of the shotguns that score 1.5 shots per second are extremly powerful.

  • Corpse Blaster deals 67.2 dmg per when all pellets strike a target
  • Painshot 10 deals 74.1 dmg per hit when all pellets strike a target

Shotguns can also be classed by the ammunition used:

  • 20 gauge
  • 16 gauge
  • 12 gauge
  • 10 gauge

The lower the number, the higher the damage of the shotgun. This is caused by the diameter of the shotgun's barrel - the lower the gauge number, ther larger the barrel. Quoted from Wikipedia: Gauge is determined from the weight of a solid sphere of lead that will fit the bore of the firearm, and is expressed as the multiplicative inverse of the sphere's weight as a fraction of a pound (e.g., a 1⁄12th pound ball fits a 12-gauge bore. Obviously - a larger barrel allows for larger pellets and more gunpowder to be fired at once, this is why larger barreled shotguns do more damage.

Requirements

Shotguns are one of the few weapons that have a high strength requirement. The first shotgun available, the Mancini M1, requires 10 shotgun proficiency points to use. The Police Officer class also starts out with a Mancini M1 Shotgun, along with 25 shells. From the third shotgun onwards, there is a strength requirement, usually close to the proficiency requirement.

There is no need for high accuracy or reloading as it is useless - shotguns work well without high accuracy or reloading .

Combat Outside - Loot/Scout Run

Generating a significant amount of aggro with each blast, shotguns are a poor choice if you are trying to avoid large numbers of zombies. To maximize their effectiveness, you will want to utilize the following tips:

  • Wait until the zombie is at point-blank range. This ensures that every pellet will strike.
  • If you are trying to get somewhere and a zombie blocks your path, a point-blank blast can push him out of the way.
  • Be ammo conscious. With a slow reload time and often only a handful of rounds per magazine, learning to reload whenever you get a quiet moment is important. One trick is to hit "R" just before you transition to another screen, as this results in instantaneous reload once you reach the next block.

Aggro Combat (Multiplayer)

Shotguns are a class of weapon designed for high-aggro combat. Their knockback and ability to hit multiple targets at once and the fact that if they kill a zombie , the pellet pass through it to the next zombie . Some tips for effective use :

  • Aim for clusters of zombies to hit all of them equally.
  • Never stop moving. Keep on circling the zombies to prevent getting hit by them .
  • Again, when you get a chance, reload. Getting rushed by a sudden swarm when you're down to three rounds is not fun.
  • Also it is recommended to switch to a side weapon in tight situations where reloading could result in being wounded.
  • Try to hit multiple damaged zombies behind each other - if you kill the first zombie, then the next zombie will be hit by the pellets .
  • Spread shots against zombies hordes are very useful - once you manage to land a death blow the scattered shots fell multiple zombies, meaning the crowd could be killed quickly .

Advantages and Disadvantages

Advantages

  • Due to their spread shot, you can hit multiple enemies.
  • Most shotguns have high ammo capacity, putting shotgun users at a advantage over pistol/rifle users.
  • Shotguns require no critical hit due to them not having a crit chance, meaning stats are saved.
  • Most shotgun ammo is cheap; 20 gauge and 16 gauge are the cheapest, and 12 gauge is the most expensive.
  • If a zombie is killed , the pellets will pass through the zombie and hit the zombie behind it , making shotguns extremely useful in crowd-control situations ( that is , if you do extra damage )

Disadvantages

  • They have the second smallest ammo box (400 per box).
  • If a enemy is too far away, shotguns will do very little damage.
  • Rifles have a advantage due to their higher accuracy over shotguns and the highest damage per shot.
  • Shotguns can cause heavy aggro, even more than heavy machine guns and miniguns.

Note : Increasing accuracy will tighten the spread of the pellets ... meaning you can hit targets that are further away . ( With high accuracy , the pellets will be close together when you fire the shotgun )


The Scrap values in brackets indicate the scrap price with Master Crafted (MC) items.

List of Shotguns

Single Shot

Mancini M1
Mancini M1
20 Gauge Ammo
3 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Average Accuracy
Zero Critical Chance
10 Shotgun Skill Required
Damage per Second: 17.2
Damage per hit: 2.15 x 8 = 17.2
1 Hit(s) per Second

Scrap Value: $ 150 ($ 300)
Real Name: Benelli M1 Super 90
The Mancini M1 is a semi-automatic shotgun manufactured by Benelli Armi S.P.A. It is available in several versions for civilian, law enforcement and military use. It features the proprietary Benelli recoil system, known for its reliability and easy maintenance. Unfortunately for the good people of Fairview, their police departments used a three-shell-capacity twenty-gauge version, trading away stopping power and ammo capacity for ease of handling.

The Police Officer class starts with an untradeable "Mancini Shotgun", as their backup shotgun, which has a scrap value of $ 50.
Highlander
Highlander
16 Gauge Ammo
2 Round Capacity
Slow Reload Speed
Very Slow Firing Speed
Average Accuracy
Zero Critical Chance
20 Shotgun Skill Required
Damage per Second: 26.4
Damage per hit: 3.3 x 8 = 26.4
1 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 20 (15) Credit(s)
Scrap Value: $ 850 ($ 1,700)
Real Name: Stoeger Uplander
The Highlander is a double barreled shotgun manufactured by Stoeger Industries. It is based on a traditional English shotgun design and is a civilian shotgun primarily used for hunting wildfowl and for skeet shooting - needless to say, against zombie craniums, it's a tad lacking. Tally-ho!

Pump Action

Washington 870
Washington 870
16 Gauge Ammo
4 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
30 Strength Required
30 Shotgun Skill Required
Damage per Second: 39.6
Damage per hit: 3.3 x 8 = 26.4
1.5 Hit(s) per Second

Scrap Value: $ 1,850 ($ 3,700)
Real Name: Remington 870
The Washington Model 870 is a U.S. made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for target shooting, hunting, and self-defense. It is also commonly used by U.S. law enforcement agencies as well as military groups such as Special Operations Command units of the U.S. Marine Corps, the U.S. Army and the U.S. Navy. Unsurprisingly, Fairview PD had a fair amount of these shotguns in their arsenal.
Chester 1300
Chester 1300
12 Gauge Ammo
4 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
30 Strength Required
35 Shotgun Skill Required
Damage per Second: 53.4
Damage per hit: 4.45 x 8 = 35.6
1.5 Hit(s) per Second

Scrap Value: $ 2,500 ($ 5,000)
Real Name: Winchester 1300 Camp Defender
A now obsolete pump-action shotgun manufactured by the Winchester Repeating Arms Co. Doesn't stop wannabe cowboys from using it against the undead.

Added October 11, 2008
Washington 1100
Washington 1100
12 Gauge Ammo
5 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
40 Strength Required
40 Shotgun Skill Required
Damage per Second: 53.4
Damage per hit: 4.45 x 8 = 35.6
1.5 Hit(s) per Second

Scrap Value: $ 3,250 ($ 6,500)
Real Name: Remington 1100
The Washington 1100 is a gas-operated semi-automatic shotgun, popular among waterfowlers and clay target shooters. It's a step up from the previous skeet-shooters, but is nothing compared to the military shotguns below.
WALL 500
WALL 500
12 Gauge Ammo
6 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
40 Strength Required
45 Shotgun Skill Required
Damage per Second: 53.4
Damage per hit: 4.45 x 8 = 35.6
1.5 Hit(s) per Second

Scrap Value: $ 4,100 ($ 8,200)
Real Name: FORT-500
The WALL-500 shotgun is a conventional pump-action shotgun developed by Scientific and Production Organization Fort. It has a steel receiver and plastic or wooden furniture with all versions having barrels with removable choke tubes. The same choke interface on police guns allows for installation of cup-type launchers intended to fire tear gas grenades.

Added October 11, 2008
SPSA 12
SPSA 12
12 Gauge Ammo
9 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
40 Strength Required
50 Shotgun Skill Required
Damage per Second: 53.4
Damage per hit: 4.45 x 8 = 35.6
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 60 (50) Credit(s)
Scrap Value: $ 5,050 ($ 10,100)
Real Name: Franchi SPAS-12
The SPSA-12 was designed in the late 1970s by the Italian company Luigi Franchi Spa as a special purpose, military and police close combat weapon. It can be switched between gas operated self-loading mode and manually operated pump mode. While being obsolete, the SPAS is still liked by many survivors, both for its look, and its numerous appearances in video games and movies. Despite no longer being produced and having some odd design choices, the Fairview Police Department had a large number of them before production stopped.

Added October 11, 2008
Mannberg 500
Mannberg 500
12 Gauge Ammo
12 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
60 Shotgun Skill Required
Damage per Second: 60.08
Damage per hit: 4.45 x 9 = 40.05
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 100 (80) Credit(s)
Scrap Value: $ 10,850 ($ 21,700)
Real Name: Mossberg 500 Persuader
The Mannberg 500 is a shotgun manufactured by O.F. Mossberg & Sons. Rather than a single model, the 500 is really a series of widely varying hammerless, pump action repeaters, all of which share the same basic receiver and action, but differ in bore size, barrel length, choke options, as well as stock and forearm materials. Intended for use in harsh and dirty conditions, the Model 500 series is designed to be easy to clean and maintain. Perfect for the rugged zombie hunter.
Corpse Blaster (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Corpse Blaster
12 Gauge Ammo
30 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
100 Shotgun Skill Required
Damage per Second: 100.8
Damage per hit: 5.6 x 12 = 67.2
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 1000 (800) Credit(s)
Scrap Value: $ 40,050 ($ 80,100)
A mysterious shotgun, crafted from the remains of the undead themselves. This weapon possesses great power, rumored to come from the souls of slain infected.One of its more gruesome details is in the infected human skull affixed to the base of the receiver-- the lower jaw is connected to the gun's bolt-interlock safety catch, requiring a survivor to actually open the skull's mouth in order to open or close the bolt, and to access the uniquely placed loading port. Its extra long barrel appears to be reinforced by the skull and spinal column of a "hellhound"-- one of the monstrous infected dogs that once prowled Fairview's streets in the initial outbreak. Some survivors claim that the gun's sharp report even sounds somewhat like the snarling bark of a hellhound. The gun is certainly just as deadly as any hellhound--The raw damage it inflicts exceeds that of any other shotgun, save for the Painshot 10.

This weapon could only be bought from the Credit Shop for 1000 credits (800 for Gold Members). It was on sale from October 15th, 2010 until November 15th, 2010.
Painshot 10
Painshot 10
10 Gauge Ammo
18 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
120 Shotgun Skill Required
Damage per Second: 121.5
Damage per hit: 6.75 x 12 = 81
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 5000 (4500) Credit(s)
Scrap Value: $ 57,650 ($ 115,300)
The Painshot 10 came about due to the desire of several engineers to find some way to make use of damaged or worn-out shotguns they found in each Outpost's Yard. Eventually, they found a way to modify the intact parts they extracted from these shotguns, so that they could be fitted interchangeably with each other. After some experimentation, the Painshot was developed, becoming the first 10-gauge shotgun to be used by survivors. While it does have more than a few weaknesses, it'll still keep the infected at bay while in the Inner City.

Added February 18, 2013.
Ace Barrel GZ3
AceBarrelGZ3 zps4821e126
10 Gauge Ammo
18 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required
Damage per Second: 162.9 (162.9)
Damage per hit: 108.6 (108.6)
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. ??? (???) Credit(s)
Scrap Value: $ ??? ($ ???)

Added November 6, 2014.
Buckblast 99A (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Buckblast99A zpsb3082679
10 Gauge Ammo
18 Round Capacity
Slow Reload Speed
Slow Firing Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required
Damage per Second: 183.6 (183.6)
Damage per hit: 122.4 (122.4)
1.5 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. ??? (???) Credit(s)
Scrap Value: $ ??? ($ ???)

Unreleased.

Semi-Automatic

Sega-20
Sega-20
20 Gauge Ammo
8 Round Capacity
Slow Reload Speed
Average Firing Speed
Average Accuracy
Zero Critical Chance
30 Strength Required
45 Shotgun Skill Required
Damage per Second: 43
Damage per hit: 2.15 x 10 = 21.5
2 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 60 (50) Credit(s)
Scrap Value: $ 4,100 ($ 8,200)
Real Name: Saiga 20K
No relation to the video game company, a firearms manufacturer pumped out a fully American version of the rather popular Russian Saiga-20k. Due to the relation of the more powerful fully-automatic shotguns, the Sega-20 is often considered a "babied" version of the more powerful AA-12 and USAN-12. While not being as powerful as the other shotguns at it's level, it is still widely used, due to it's ability to hold enemies back with an unending barrage of shells, as well as the fact that it's ammo is not only very common, but very cheap. It's as good as the real deal.

Added October 11, 2008
Sweeper
Sweeper
12 Gauge Ammo
12 Round Capacity
Slow Reload Speed
Average Firing Speed
Average Accuracy
Zero Critical Chance
80 Strength Required
80 Shotgun Skill Required
Damage per Second: 80.1
Damage per hit: 4.45 x 9 = 40.05
2 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 750 (500) Credit(s)
Scrap Value: $ 19,250 ($ 38,500)
Real Name: Protecta (Also known as Armsel Striker)
The Sweeper is a redesign of the Armsel Striker/Protecta, being a 12-shot revolver-type shotgun first made in Rhodesia and designed specifically for riot control and military combat. It normally had problems with the odd revolving magazine and its slow fire, but it's now lighter and faster firing. Classified as a destructive device in the USA and thus an uncommon weapon, its use was generally limited to various criminal organizations in Fairview and the odd police station. With the resulting zombie outbreak, however, this weapon has shown up more often in the hands of experienced zombie hunters.

The name of this weapon was changed from 'Street Sweeper' on January 24, 2010
Biforce C7 (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Biforce C7
10 Gauge Ammo
22 Round Capacity
Slow Reload Speed
Average Firing Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
120 Shotgun Skill Required
Damage per Second: 139.92
Damage per hit: 5.83 x 12 = 69.96
2 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 2000 (1500) Credit(s)
Scrap Value: $ 57,650 ($ 115,300)
Even for a shotgun, the Biforce C7 is an inordinately brutal weapon. Designed as a manual-action, double-barreled shotgun by Fairview's engineers, it was found that the sustained firing of 10-gauge ammunition heated the barrels enough to potentially injure the shooter. To protect the operator's hands, the designers installed cannibalized barrel shrouds from scrapped M60s along the sides and top of the barrels in order to shield the users' hands, enabling safe, sustained fire of the massive 10-gauge shells. The end result: A shotgun whose bite literally matches its bark-- not only does it cripple almost any infected with just two shells, but the sound of a Biforce C7 letting go of two 10-gauge shells at once can be heard clearly from several blocks away. Obviously, this will make the Biforce a magnet for aggro-- then again, that might just be what you're hoping for.

Added October 15, 2013, will be available in the Credit Shop for 2000 Credits (1500 for Gold Members) till November 10, 2013.

Fully Automatic

USAN-12
USAN-12
12 Gauge Ammo
20 Round Capacity
Slow Reload Speed
Fast Firing Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
100 Shotgun Skill Required
Damage per Second: 106.8
Damage per hit: 4.45 x 8 = 35.6
3 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 2000 (1500) Credit(s)
Scrap Value: $ 40,050 ($ 80,100)
Real Name: Daewoo USAS-12
Originally made and designed by Daewoo Precision Industries, the USAN-12 is a fully automatic combat shotgun made to provide sustained fire in close-combat situations.The USAS-12 is a gas-operated, selective-fire weapon which is designed to provide sustained firepower in close-combat scenarios. It accepts detachable 10-round box magazines or 20-round drum magazines, and is equally effective at killing powerful zombies and hostile, well-equipped humans.
AA-12
AA-12
12 Gauge Ammo
32 Round Capacity
Slow Reload Speed
Fast Firing Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
110 Shotgun Skill Required
Damage per Second: 126.95
Damage per hit: 4.23 x 10 = 42.32
3 Hit(s) per Second

Price:The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members. 2500 (2000) Credit(s)
Scrap Value: $ 40,050 ($ 80,100)
Real Name: Auto Assault-12
The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The current 2005 version has been developed over 18 years since the patent was sold to Military Police Systems, Inc. The original design was the basis of several later weapons, including the USAS-12 combat shotgun. It is fed from either a 32-shell drum magazine or an 8-shell box magazine.Uncommon in other automatic shotguns, the AA-12 fires from an open bolt, a feature more commonly found in submachine guns and heavy and squad level machine guns.

Added May 15, 2011.
Dusk Striker (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of such items, visit the Special Gear article
Dusk Striker
12 Gauge Ammo
120 Round Capacity
Fast Reload Speed
Fast Firing Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
110 Shotgun Skill Required
Non-Transferable
Damage per Second: 135.78
Damage per hit: 3.77 x 12 = 45.26
3 Hit(s) per Second

Scrap Value: $ 40,050 ($ 80,100)
A true feat of post-apocalyptic engineering, the Dusk Striker is nearly the most powerful shotgun available. With a huge buffer tube, and a reliable automatic fire system, the Dusk Striker delivers an unending lead storm of 12-gauge to anything on the wrong side of this powerful weapon.

This weapon cannot be found in the city but is available in the Elite Shop for $1,000,000.
Added May 15, 2011.

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