Speculations, Theories, and Rumors
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There was an age-old saying that was quite common in the pre-outbreak world: "Knowledge is power." Ever since the day the Outbreak first began to spread, there were a few individuals who somehow found the strength to keep a level head in the midst of the chaos rising around them, and sought to gather and preserve as much information as possible about the existing world before it went under, and more importantly, as much information as possible regarding the Outbreak itself. Thanks to the work of those survivors, we have ultimately amassed a considerable database of knowledge, most (if not all) of which has been confirmed in some way or another to be accurate.
However, human nature's irrepressible urge to gossip continues even unto the present day. Along with the knowledge of the outbreak, there also came a myriad of rumors, myths, and unverified claims about the zombie hordes and the means to survive in the streets. Despite whatever assurances are made that such information is not reliable, people still continue to talk about these tidbits of information in whispers, both behind the walls of the outposts and in the streets of the Inner City.
None of this information can be confirmed as true, but there is always the chance that you might find some of those rumors having a hint of truth to them.
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READ THIS NOTICE BEFORE YOU GO ANY FURTHER!!
This is the place for putting up information that is not verifiable and so cannot be added to an entry on the DF Wiki, but has been tested or observed enough times for a user to consider it a possible fact.
This is NOT a place for users to make up outright fictional statements about the game.
Because it is unlikely that this rule will always be respected, however, you should keep in mind what the warning at the top of the page says: NONE of this info is considered factual or even remotely accurate.
If you choose to use any of it as such, you do so at your own risk-- the Wiki will not be held responsible if any of the content in this page fails to produce the expected result when utilized, or results in your character suffering damage or losing money or EXP.
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The Gossip's Guide to Speculations, Theories, and Rumors
This page is intended to serve as a place where users can post their own personal theories and claims regarding various aspects of the game. We've provided this page in the hopes that it will allow users to post their own alleged "information" on certain topics without getting into a clash with other users or the admins over the accuracy and factuality of their claims-- in other words, if you post it in a wiki entry and other people undo it or otherwise challenge its legitimacy, post it here instead, and you can avoid the sh*tstorm of arguing with other contributors.
To add a speculation, theory, or rumor, open up the editor for the corresponding topic section below, add your speculation/theory/rumor, and write "added by [insert your Wiki username or your DF username]" BELOW your addition.
PLEASE do your best to use proper grammar, spelling, and punctuation. If you're a non-English speaker using a translator to convert your speculation/theory/rumor to English, you don't need to worry about this-- the Admin will proofread your additions and correct any grammar mistakes that pop up.
General Combat Tactics
Aiming for the Head
It is actually possible (and practical) to perform "headshots" on zombies in the Inner City. When using firearms-- primarily pistols and rifles-- if you aim for and successfully hit the crown of a zombie's head (the point midways between their forehead and the back of their scalp), each successful shot is potentially more likely to score a critical hit than a shot aimed elsewhere on the zombie's body.
Added by ShadowMage
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Critical "Tip"
An easy way to make the possibility of having a critical hit with a blunt melee or non-knifelike sharp melee (eg. katana, sabre, machete etc.) high is to make sure the tip of the weapon touches the zombie while hitting it. This usually gives a critical hit though the stats also matter.
Added by Manasfina 101
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Critical Placebo Effect
Whenever you find yourself using a melee against a horde of zombies, there is a weird/experimental tactic that can often assure a critical hit. When surrounded, the idea is to erratically move your crosshair in a circular motion (not too fast that your character no longer follows it) around your character and repeatedly pressing the attack button. Surprisingly, 8/10 successful hits are critical. This is no glitch. It just so happens that since you move your crosshair in a haphazard manner. You reduce your accuracy of actually hitting a zombie, but at the same time, it levels that low sucess rate with that of your critical rate. So in theory:
High Accuracy = Low Critical
becomes
Low Accuracy = High Critical
It might sound stupid. But in that state of spam attack, the chances of you landing a succesful blow will become equal to the chance of dishing out a critical hit. Now this "Blind/Junk" method is pretty worthless when your bringing down a single infected since the accuracy rate will almost be gone. But this neat method is very useful when a player is surrounded by a horde but lacks the ammunition to finish them. Additional factors include the type of melee weapon used (Weapons with slow attack speeds are better, but long reaches make spam attacks more reliable) and the overall critical build (plausible with a minimum of 30 Crit). Due to the nature of this strange phenomenon. It can be labeled as the "Critical Placebo" effect.
Added by: Jabenaurum
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Repelling Zombies
If you're out of stamina, or low on health, or trapped in a closed area, or a combination of the above mentioned, there's this neat little trick that will "push" the zombies away and clear a little space for you to run like hell.
To practice this, start outside your outpost and find a lone infected, instead of killing the poor f***er, allow him to notice you and give chase. Find a wall, a car, or any other form of blockage.
Now this is where it gets risky. Go near wall/car/blockage and just RUN (Not Walk) against it, pretending like you'll somehow go through the wall/car/blockage. The zombie would try and attack you, but surprisingly, when he gets too close and attack, he'll miss and be pushed back instead.
Try this with two zombies, then three. Keep practicing this maneuvre until you no longer feel nervous about doing it. This might just save your life, especially when a leaper cornered you.
WARNING: This method is not yet tested on Boss Infected. This tactic is ineffective against some mutants, like the reaper, tendril, irradiated or any other infected with a long reach.
added by: Jabenaurum
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Boss Zombie Combat Tactics
What's helped me in any BOSS battle is to get behind a fence as it provides protection. With spiders and mother the best thing for me is to circle around them.
Using a horde against a Giant Spider
A Giant Spider alone is easy to outmaneuver, but with a boss infected comes a horde, and even weak zeds are notorious for blocking your way and slowing you down enough for Spidy to get a good swing at you. And chances are even if its a rare moment when no zombies spawn and you can outrun the monster, it can still drain your stamina quickly (even at full Endurance). This technique is useful when there's no fence or closed area to shield you from its eight-legged advance.
As the title says (NO, you can't make a horde attack the giant spider instead). How you move and how you position yourself in combat makes all the difference. If you have enough ammunition to kill Spidy, but not his entourage, then this method is for you: Do not waste ammo on the horde, just allow them to swarm.When the horde is large enough and you feel crowded, this is the time to turn this into an advantage. Giant Spiders (Unlike Wraiths, Titans and other bosses) cover up a large area, and so its hard for them to pass through a large group of zed. It takes a while before they can shoulder their way past the undead and claw at you, this gives you enough time to slow down and regenerate stamina and reload. And when Spidey finally passes through, you're more than ready to run and shoot again.
WARNING: Only do this on open areas, trying it in a closed space like a junkyard or tennis court will create a deathtrap. This is not recommended for bosses like Wraiths or Titans, which can shoulder their way into you effortlessly.
Added by: Jabenaurum
Boss Anatomy: Wraith
The Wraith is infamous for having the longest reach, but although she can quickly close the distance between you and her, she's only as deadly as her aim. When you meet her in the streets, especially if its your first time, do not panic even if her speed is intimidating. The first thing to do is to identify which tentacle in her wing side is the longest because that's her only weapon that can do damage, the rest of her is relatively harmless. You can run up behind her without fear of one of her smaller tentacles lashing at you. The longest tentacle is the only part of her you should focus on. Although it reaches far, its very narrow and can easily be avoided, thats why she depends on a horde to block your path and trap you so she could land a hit.
Be wary though, once she takes too much damage, her attack speed becomes a quarter faster. Outrunning her is out of the question, the only means of avoiding her is to sidestep.
The tactic is to run in a zig-zag pattern, that way, her straight tentacle swings in the opposite direction away from you. Repeat the process until she succumbs.
Added by: Jabenaurum
After Spawn
So you've just finished the mission "Big,Red, And Spiky/Sixteen Legs" and you're still itching for more bosses?This method works on multiplayer, because the server often tries to combine several player instances at once, which doesn't always guarantee that it detects whether you finished the mission or not.
After finishing the boss mission (the above two missions are the nearest boss missions in Fort Pastor) Quickly head back to the outpost to finish your mission and save exp, and while you're at it, heal yourself, eat, and repair your armor. Don't forget to stock up on medicine and ammo.
Head back out and return to the mission area, you'll find out that there are still bosses spawning, only this time, there's no tabs on the screen saying you have to kill a specific number. This is due to the server combining your instance to other players who are still not finished with the mission. The bosses however will rarely drop items, and if you wan't the large exp from them, you'll have to open the menu and quickly switch to single-player so no one else can kill them, at your own risk.
After finishing them off, leave the area and switch to multi-player before entering again, they'll spawn again and you can do this indefinitely until the remainder of the mission, at which time you have gained considerable amount of exp (depending on your skill and how many you killed, an expert player can finish off 20 Titans or more in "Big, Red, and Spiky" and a maximum of 8 spiders in "16 Legs".
Notes: Its still untested on "Big Brother", "Tentacles Everywhere."and other related non-Fort Pastor missions as the locations of the missions are not given in the wiki along with the proximity to their respective outposts.
Doing this method on the mission "Big Black Thing" is highly unadvised, unless you plan on forming a group since a Black Titan is impossible to over-power alone, not to mention the enormous raw damage it can inflict on even the most well equipped survivor.
Added by: Jabenaurum
Zombie Behavior
One of the behaviors of zombies I saw as I turned to looting, in some areas of the sector, is that they are very territorial.
One way this can occur is to spend a long enough time in an area that the zombies detect a human (i.e. you) en masse, and begin attacking in hordes. This happens when you´re too long in that sector--for example, the time I spent entering all the houses, stores and buildings in an area while doing this little experiment.
I hope this helps when looting in just one area.
Added by Pirate02
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Different sources and causes of aggro:
- Aggro encountered in a mission
- Using loud firearms and/or chainsaws (melee does not cause aggro)
- sirens
- Spending too long with the inventory, map, or a loot accepting message open (more than 5 minutes approximately)
- Having your character in Critical health for the reason that when you're standing, your character's bleeding attracts the zombies (not secure).
Added by JHSM
Crossing over Zones
What I've been noticing from the zombies lately is that they have been crossing zones.
While doing a mission in the borders of Yellow and Orange zones, some Orange Zone zombies like the spider and tendril, appeared in the Yellow Zone along with the Bones and Reapers. Not sure if it's a glitch or something new but I saw what I say. It was also odd but nonetheless they were zombies.
Added by Doctor Gun
Crossing over zones by Doctor Gun? I noticed the same thing.
Added by FahimFumiz
Looting
The Law of Quantity
The quantity of loot (specifically, the quantity of lootable objects) you find in a building depends on the quantity of zombies in that building.
Example: If, when looting in a building, you encounter only two or three zombies, then you will probably only manage to loot, at most, one or two items (or none at all) in that building. But if there are ten or eleven zombies or more in a building, you will probably be able to successfully loot several items in that building. The difficulty/strength of the infected you encounter DOES NOT AFFECT THE QUANTITY OF ITEMS FOUND.
Added by: JHSM
Last loot registered
If you die while trying to loot something (ex. a boss corpse or something), while pressing "e", after the two minutes you use to recover an get critical, you go out, and when you press "start" the sistem automatically gives you the thing you were looting when you die.
I have done it several times and it always gives you the last ting you were trying loot, but only if you dile while still presing "e", if you dont press it until you die, it wont work.
It functions even if you go out after selling your loots and healing your character, its really functional when you are low level an dont have many chances of boss hunting, and is also a useful form to die in the end zone when you are low healt and your inventary is full.
Added by Cookiesempai
Luck of the Risk Taker
When you go out looting in the Inner City, try withdrawing some cash for your character and leaving it on your character before you head out. While this is a bit risky (as you're taking a gamble on whether or not you can avoid dying while looting), I've begun to notice recently that whenever I leave a few thousand dollars of cash on my character when I go out looting, I tend to almost always find at least one armor or weapon on that looting trip--even if I don't loot for a very long time.
Remember that if you have a security box, this isn't as much of a risk-- especially if you have a Large or XL Security box. I personally suggest taking an amount between $1000 and $6000. AGAIN, YOU ARE TAKING A RISK BY CARRYING CASH WITH YOU IN THE INNER CITY, BUT IF YOU HAVE A GOOD SECURITY BOX, YOU'LL PROBABLY BE FINE.
Added by ShadowMage
Although this is already known of the farther you go into the inner city the better loot you get and also the more time you spend in the inner city also has increased loot possibilities for me.
Added by: Pj1915
Marathon Method (Looting a Boss Infected)
Before you read this, remember: This only works in Single player
We all find it difficult to safely loot a boss. After painstakingly killing that Titan/Wraith/Spider etc. many survivors, especially the poorer ones, find themselves out of ammo and completely surrounded by hundreds of infected.
Many would give up and leave the area, and many more end up dead, desperately trying to stand still and loot as they get clawed from all sides.
Now unless you can withstand enough damage to search the body and run, there is a safer way to do it without wasting armor repairs and medicine.
Firstly, and this is the most important, DO NOT LEAVE THE AREA. For those who don't know, leaving an instance resets the variables which means you won't find the lootable body again.
Second, check your navigator (that's the small square map on the top right part of your screen) and look at the layout of the area, this is the next crucial thing, the idea is to run away from the boss's body and return to it from a different route.
Third, before starting the "marathon" make sure all the zombies are concentrated in a crowd. Also, make sure your stamina is at 100% ( just keep circling the horde without running until you fully recover.)
And now, the only thing left to do is RUN, not towards the body, but in the opposite direction. Most area instances in Fairview have a square road formatt, all you do is run a complete lap in the map. Most zombies will be blocked by the cars, walls, and sharp turns. Remember to hack down the few infected that manages to get to you.
When you make it back to the body, the entire screen is empty of infected, hurry and loot the body and leave the area, because after a few seconds, they'll be back.
I'll repeat the warning again: this does NOT work in Multiplayer. Happy huntings.
Added by: Jabenaurum
Weapons Use
PvP
The 5th Outpost
Recently the idea of "The 5th Outpost" has been brought up. Although it has recieved one of the most amount of positive player feedback, it is unknown whether or not this idea will be implemented into an update. However a suggestion page (and eventual page if such update happens) already exists for the sake of this project. The "5th Outpost" is a rumor at this point, however it is very likely that it will adhere to most if not all the structures of the previous four Outposts.
This upgrade also may guarantee (in the LONG run) the following:
- At least one new type of infected.
- A "Ground Zero" (Although this could be another name given to the End Zone).
- A "better" Outpost to fight the infected from.
- Better probabilities for higher tier loot items.
- A new set of Items (Probably with this upgrade, many of the as-yet unreleased items will be released: Steelcase Reactive, Sharktail, 'Buzzblade RN8, etc).
Added by Zith Melle
