This page contains tactics used by Dead Frontier players for overcoming certain challenges of the game.
Beware of False Rumors :
- " Only level 40+ can go to the EZ " ( EZ in Nastya's Hideout is the safest EZ in Fairview so you can do it there even if you are a level 1 but it`s inadvisable for new players.)
- " Killing bosses + aggro requires guns " ( with minimum 45 agility one can melee a Flaming wraith )
- " Melee can be useful for saving ammo , but useless to fight an aggro spike as its possible to be done by only experienced players " . ( The trick is not to get hit at all , and not get cornered . Otherwise melee is the best weapon for everything except fighting exploding zombies )
- " Certain missions require extreme help for players such as The Big Black Thing which requires a player to kill a black titan.
Note : Some players survive in farther and really dangerous places... IF they can do it, so can you if you try hard and NEVER GIVE UP.
Fighting / EXP Grinding
When traveling or fighting in the there are several important factors to take into account:
- To gain the maximum experience from each kill always travel Nourished, your experience gained per kill degrades along with your hunger. You lose 1 hunger point every 2 minutes in the Inner City.
- [http:// Health] - In order to take the most damage, run fastest (and longest) and have the maximum critical hit chance always travel in Healthy condition; your movement speed, running duration and critical hit chance degrade along with your health when you are in critical health.
- Armor- To receive the maximum protection (Master-crafted[MC]) stat boosts do not require the armor to be repaired, they always work as long as the armor is equipped) from armor always repair your armor to Normal condition before traveling into the Inner City. Broken armor provides no protection.
- Energy (to run) - It is best to save running for when you need it; if you are running and not in combat remember that you are wasting energy and will be less able to survive or run away when combat arises.
- Strength = Base requirement to equip weapons and armor, does not increase melee damage
- Endurance = Depending on the skill points put into it, your health points increases (1 Endurance = 2 hit points)
- Agility = Walking and running speed
- Accuracy = How close your bullets/grenades will be to where your reticule is aimed
- Critical Hit = The percentage of critical hits you will cause (critical hits inflict more damage than normal - it is not necessarily 5 times more ( sometimes 2.181818.. times ))
- Reloading = Speed of reloading your guns/grenade launchers
- [http:// Weapons] - For best success, concentrate all your stats into 2 or 3 weapons , but DO NOT choose a weapon that is too costly to maintain (Heavy Machine Guns) or a weapon that requires high stats (explosives require high accuracy and high reloading otherwise they are pretty much useless . Choose something that is useful for your level. Rifles are good options for a start as they barely cause any aggro and each shot deals more damage per shot compared to handguns and machine guns so you don`t use as much bullets to kill a zombie than you do using a machine gun, it is advised NOT to go for guns which the majority of players are going for,(Machine guns) just because they are used by powerful Dead Frontier Players.
Aggro - Higher aggro means faster zombies and a larger number of them. Using Machine Guns, Grenade Launchers and Shotguns will increase aggro significantly. Quiet weapons are recommended for your first character due to them being efficient looting weapons .Melee Weapons for example, don't attract any aggro (except for the 'Chainsa, which causes the 'same amount of aggro as pistols and rifles), whereas Rifles and Pistols (tip: never make a character that uses both pistols and rifles; they are so similar that it is pointless) cause on-screen aggro . When transitioning from area to area the Aggro can still follow the player, especially if the aggro was caused by a Siren. However, the aggro is substantially less with every subsequent area until it eventually returns to normal.
Grinding EXP behind fences
This one helps out a lot for new players starting Dead Frontier. Here's how it works ;
- Bring a gun (any type) and a melee weapon
- Cause aggro by shooting the zombies (shooting anywhere wastes ammo)
- Keep on shooting until all zombies run towards you
- Move around a lot (as a anti-cheating code by admin makes staying in one spot inadvisable)
Grinding behind fences also works extremely well with bosses, as they will not be able to hit you. But coming too near them will risk you getting hit as some of their attack range are much longer than ordinary zombies.
Some missions are designed to be easier to accomplish , such as "Fear The Reaper" from Precinct 13 as an enclosed fence can easily be found in the mission site. If you want to get maximum effectiveness of grinding behind a fence, then do it in certain missions if there are fences located within the mission area. This is because aggro is usually at max during missions at the mission area.
Chainsaws are great weapons as they are capable of holding back zombies without you having to do much apart from holding the attack button. A common trick is to keep moving while you are grinding to avoid being hit and be good at your reflexes. When chainsaw grinding, there are a number of zombies that are potentially dangerous.
span style="color:orange;" This zombie will take you out with only one hit if you aren't paying attention. If you are fast enough, get behind them and grind your chainsaw behind them, as this is the only place they can't hit you. This can be dangerous as you will be less mobile, allowing other zombies to hit you. But stronger chainsaws can give such an effective knock-back to it that the leaper may be pushed a few yards, so keep moving along with the knock-back effect.
Spiders:Very fast, but circling them is possible even for a Flaming Giant Spider(FGS) . However with chainsaws, they sometimes can make unexpected turns. Do not go head to head with them. Do note that chainsaws give a good knock-back on spiders but no sufficient enough to keep them far enough from hitting you if you go head to head with them.
Tendrils: These creatures are extremely fast, and can do substantial damage over a long range. A skilled survivor can shove a horde of them effectively by grinding them directly while moving about. It is possible to melee them with chainsaws or knives or blades as they are very prone to knock-backs. The chainsaws knock-back on the tendril is so effective, that they couldn`t get a chance to attack before they die due to the knock-back.
Bloats: These monsters should not be killed with melee weapons only; this is because when they die they explode releasing bone fragments that will hurt you. So, to kill them you will need a long-range weapon. There is, however, a way to kill them with only a few bullets. You have to hurt them with a melee weapon (you can figure out how many melee hits you can do with experience) and then shoot them. You will notice that they die with a few shots.
Mothers: Mothers can vomit 3 times the maximum melee range and explodes under death, meaning killing them with chainsaws is not a preferred idea unless you use a ranged weapon for the killing blow. When they vomit, they stop moving for a short time which gives you an opening to get behind them. It is not advised, however, as they have high health and damage. Similar to the bloats they explode upon death, so while dealing damage to them with any kind melee weapon is possible, you will need to finish it of with some kind of gun to avoid hurting yourself.
A list of zombies that has a "high resistant" to stun and knock-back but they can be slightly stunned:
- All bosses
- Rumblers (but the least resistance of out all of these zombies)
Note : 1. They are resistant to knock-back from weak weapons , however they can be knocked back with very powerful weapons ( Heavy Machineguns such as Fm Mitrail , Fm Mag , M60 , Vulcan etc ) . Note : Spiders are considered very resistant to knock-back even from HMG's .... they are pushed backed slightly.
Note : 2. It is possible to give a good knock-back on spider but that depends on the weapon you use. For weapons with high firing rate but low damage per shot, it does a little slowing effect on spider. However with shotguns you can shoot the spider back a considerable distance.
Surviving An OA ( Outpost Attack )
There are many techniques to successfully holding fort during a OA ( Outpost Attack ) , some are more useful for certain types of people .
- Gunning ( gun + lots of ammo )
- Meleeing ( melee or chainsaw )
- Sniping ( using rifle from behind a fence )
- Multi-Stand ( Friends join to fight the zeds )
- Solo Stand ( You alone and guards )
This means it is possible to use melee weapons in a OA ( MP , which is harder ) and not die . You just need to save yourself from being swarmed .
Surviving during a POA ( Personal Outpost Attack )
One of the hardest situations to survive in , POA's provide many disadvantages ;
- Many zombies in a enclosed space
- No warning ( it can happen in the morning or night in real life , and after 2 days of staying in a Personal Outpost without doing anything )
- No guards to help
- No bonus exp
However you can use objects to your advantage ( this means chairs , computers , furniture or tables ) to provide as cover ( which slows down zombies ) and something to shoot through . ( You can shoot through table tops in buildings probably because you are taller than the table tops )
However , once you manage to kill every zombie - they'll stop appearing through the door but you wont get any sign that the POA has stopped ( no message saying " the last zombie has fallen " ) and no bonus exp .
Hence POA's are extremely hard situations to survive in , and give no extra reward ( like completing a OA gives a extra reward of bonus exp ) .
There are two stances a player can assume towards traveling in the Inner City:
- Aggressive - gathering zombies around the character by making [http:// aggro]. The player usually uses loud weapons to attract zombies (also known as 'Grinding'). Players who use this stance will often have high critical hit and reloading stats, and they may also have high accuracy if they use Heavy Machineguns's or Miniguns .
- Passive - avoiding conflict with zombies whenever possible; running does not affect a zombie's perception radius, meaning you can run or walk and you will not attract more or less zombies with either method. The player typically uses silent weapons like melee or rifles/pistols and hunts for supplies (also known as 'Looting'). Players who use this stance typically have high agility and/or endurance or critical, allowing them to both sprint faster and for longer periods of time, and enabling them to sustain more damage .
When transitioning from area to area, the [http:// aggro] sometimes will follow the player, especially if the aggro was caused by a siren. However, the aggro is substantially less with every subsequent area until it eventually returns to normal. See [http:// How Aggro Works] .
Reaching [http:// Fort Pastor]
This guide is designed for low level players who want to have a low risk journey from [http:// Nastya's Holdout] to [http:// Fort Pastor]. However these tactics are also useful if you want to travel from any other outposts in Fairview. You can travel to Fort Pastor at any level. Once a new player is at Fort Pastor, they will commonly be stuck there, unable to leave due to the difficulty of surviving in the surrounding areas. It is much easier than it sounds , all you have to do is to ignore any zombies and not loot anything .
The most famous of all the outposts in Fairview City is [http:// Fort Pastor]. Many players migrate there because the cheapest prices (compared to the other 3 outposts) are here in the market place and for services, the main reason for new players to want to get into the game and explore as quickly as possible and the appearance of some of the game's boss zombies, such as the Titan, the Mother and the Wraith near the entrance of this outpost and the fact that Fort Pastor contains the most missions and they are also most rewarding . With the soldiers guarding the entrance it is easier to get experience, but the only challenge standing between you and Fort Pastor is the countless hordes of tougher zombies than at Nastya's, Dogg's Stockade.
Reaching [http:// Fort Pastor] (Passive)
This method involves going to Fort Pastor by yourself and not causing any aggro Its advantages are;
- Since you are alone, there is less chance of aggro
- No need to wait for slower players
- No need to hurry for faster players and waste energy ( see point #2 of points-to-follow )
However it has certain disadvantages;
- If an aggro spike occurs, you wont have others to help you
- A boss is quickly and easily taken down if teamwork is applied ( that means no AFK-Hogging )
Points to follow when using Passive method to reach Fort Pastor (FP) ( arranged in order of importance );
- It is possible to reach FP as a level 1 - you can reach FP , without getting hit even ONCE . All you have to do is IGNORE all zombies and DO NOT loot anything . That way ( unless there is aggro or a OA going on when you reach FP ) you can reach FP as a lvl 1 without getting hit even once ( examples of players who reached - Guardian of Fort Pastor 1 , 2 and 3 ( reached as lvl 10 ) .
- Do NOT waste energy ( this is the most important bit ) as you will require it to sprint when zombies become enraged .
- Don't kill any zombies on your way to Fort Pastor, just ignore them. The less time you spend out there in the cold, harsh Inner City, the less aggro caused If you see a siren, stay well away . One Siren call can lead to 2 spiders and a tendril chasing you, almost guaranteeing your death unless you're a experienced player. Zombies only follow you when they see you and will only attack if you are within range of their attack.
- If you have less than 100% energy and you reach the end of the block , wait . Because you need as much energy as possible to survive . If there are angry zeds running towards you , go to the next block and wait there .
- Always play in single player mode will mean you won't have other players firing their guns and causing aggro spikes which makes you die faster .
- If a zombie starts following you just stay calm, as most newbies will panic and fire their guns and cause aggro and die.
- If you see a tendril or bone or reaper or spider, quickly leave .
- Never fire any weapon that isn't a pistol or rifle on this trip unless you absolutely believe you will die otherwise. This is because you might kill some of the zombies but attract the attention of others ( and possibly enrage them ) .
- If you must kill zombies on the way to Fort Pastor, silent melee weapons and pistols/rifles are a must because they cause little aggro.
- Anyone can be unlucky - you might reach FP when there is a OA going on or a sudden aggro spike might spawn tons of zombies and ( if your unlucky enough ) you may have died right at the entrance of the outpost. Don`t give up , just try again .
You can choose to loot on the way , but the longer you stay in the Inner City the bigger the chance of a aggro spike and more time is wasted . However the choice is yours ; If you don`t loot and die , then you wont have anything to sell or use to lessen the loss ( or at the most , make a profit ) .
Reaching [http:// Fort Pastor] (Aggressive)
This method involves going to Fort Pastor with a group or a band of people . You cause aggro on the way to level up and lessen the overall aggro which increases the longer you stay in the City .
However it has certain disadvantages which Passive Method doesn't
- Aggro caused will either spawn a boss or a mob which will kill players or at the very least , damage them .
- Stragglers will have to hurry and waste energy
- Fast players will have to wait for the slower ones
- People aren't really interested in helping you reach FP - only themselves . They are not above throwing you as a appetizer to zombies so they can reach FP safely
- You cannot tell the players what to do when a situation comes up ( unless you are all connected by headphones on Skype )
Points to follow when using Aggressive method to reach FP ( arranged in order of importance ) ;
- Go in multi-player mode and ask other people whether they are coming to Fort Pastor or not . If no one replies, type " The talk button is Tab " because some might not know that .
- Be careful , even though you might have 10 people in your group - you can still be defeated easily by a really large mob close to FP ( Fort Pastor ) or a boss stronger than a flamer ( Flaming Zombie ) . Aggro close to FP spawns spiders , tendrils and tons of charred zombies . Exactly the thing that can wipe out even the most powerful group of Nastyain's . And a titan , or any other boss zombie apart from flamers and mothers can wipe out inexperienced survivors who are meeting it for the first time . You're not invincible , even though you are traveling with 10 other peeps .
- If you want to stay safe , stay in the middle . That way you can be sure that the zombies will not reach you quickly (they will either focus their attention on others or get killed) .
- Rep/Repair yourself . Going to FP on critical or serious MAY get you killed . And people on critical health slow down others .
- Remind other players to stick together , after all stragglers (who fall behind) can be killed quickly .
- Do not leave others to die to save yourselves, as it is annoying (since others might really want to reach FP like you) and it shows you are willing to let others die to help yourself . Help out others - when they are talking, guard them or when zombies are following them, shoot the zombies to slow them down .
- If you don`t have much ammo, never mind . Participating in the zombie-shooting fest is not mandatory and you need not worry that you are not ' contributing ' to the zombie kills . Try to help by guarding players when they're reloading.
- Watch out for Outpost Attacks ( called OA's ) .... a OA in Fort Pastor ( FP ) spawns lots of spiders , tendrils, charred zombies . A mob of these fast zombies can easily wipe out a group of survivors from Nastya.
- Its possible to reach Fort Pastor by any two methods ( Passive or Aggressive ) but only if you are careful . Causing too much aggro in Aggressive method might get you killed .
- Watch out for the multi-player lag . When zombies are running after your friend and you are shooting it , even 100 bullets from a Corpse Weapon wont kill it .... until it focuses its attention on you . Of course , this does not mean you allow the zombie to run after your friend - shoot the zombie ! It will instantly die when it focuses its attention on you ( go near it ) .
- Don`t waste much time in talking, you will slow down others who wait for you and if a zombie runs up to you and is not stopped by others - you might get hit . To prevent this when you are talking , just press tab again to remove it . (This is obsolete when your are on communicating devices such as Skype)
You can choose to loot or not loot as a group ( tell the entire group to not loot anything and just continue or loot if they want ) , because looting will provide useful supplies such as ammo , medications , food and perhaps even armor and weapons (if your lucky) . But the longer you stay in the Inner City the bigger the chance of a aggro spike and more time is wasted . However the choice is yours ; If you don`t loot and die , then you wont have anything to sell or use to lessen the loss ( or at the most, make a profit ).
While looting, it is highly advisable for players to avoid the use of weapons that increase [http:// aggro]. Higher aggro means more infected after you. This will hinder your looting activities. Using Machine Guns, Grenade Launchers and Shotguns will increase aggro significantly (Grenade Launchers increases aggro much faster as compared to other guns). Pistols and Rifles also attract zombies and may disturb the looting. Melee weapons (except Chainsaws) don't attract any aggro. But be aware, the longer you stay in the Inner City the higher the aggro becomes
Players are encouraged to go out "deeper" into the Inner City if they feel comfortable. However, looting in very deep areas of the city isn't recommended unless the player has enough stats or weapons to be able to handle the tougher zombies. Instead, the player should loot in places that are easier for them to survive in. loot isn't as important as the player's life and the time wasted getting to your location.
Choose your weapons wisely, wielding only melee weapons may get you killed when you fight exploding zombies like the bloat and maybe insufficient to defend yourself when hordes of infected come after you. Wielding only guns will get you killed when there is an aggro-spike and you`ll run out of ammo . Kill all zombies that are following you before attempting to loot a nearby object, so you can loot objects in peace. Also after a long time, aggro will build up
Surviving & Looting in the Inner City
First you may want to get to the endzones or very close to them but its up to you to decide if you should . End zones refer to the South Eastern and North Eastern zones on the map because they have the highest chance for the best loot in the game, they have one of the toughest zombies and they are near the end of the map . Also if you are too weak to go towards the Endzones, head close to them! If you loot an area for a long time , you will start looting better stuff . Therefore take a very long route that ends close to the EZ as you will be looting really good stuff by then .
You can kill on your way there are as much as you like or not. It really doesn't matter. Main thing is that you use silent weaponry such as melee or pistols/rifles. Melee would be the best choice (unless it is a Mother or a bloat that explodes when it dies). It would be foolish to risk your health unnecessarily. It is highly advise to kill exploding zombies from a distance with a gun. However aggro will increase the longer you stay in the Inner City ( which includes all types of outposts ( main and Personal Outposts or PO's )
Once you get to the end zones, the only thing to do is loot. Loot like there's no tomorrow. Ignore the zombies walking nearby. Eliminate anything that is following you as they will stop you from looting - because even if you loot something then go away , the same zombies will suddenly start following you again ( no one knows how as it happens off-screen ) . Aggro increases due to the time spent in the IC .
If you can`t survive then you definitely can`t have a successful looting trip. To survive you may should do this ;
- Take anything ( medications and foods ) that are below your level when you have started your looting trip ( entering a PO Mode and going out also means you've started your trip )
- Once you have a full inventory , open your inventory and use all the medications/foods that are below your level . This will bring your health and hunger closer to normal ( at the least ) and will free some inventory slots
Yes, this all while cost your backpack slots. But, only for some time and this counts as insurance ( because if you die you can sell those items which are ' useless ' and lessen the loss incurred by dying ) . Once you are on low health ( serious ) or your armour has broken and your health is on Injured , immediately search for a house and make sure it has one entrance and then barricade and kill ALL zombies inside until the bottom of your screen tells you to " press O to enter Personal Outpost Mode " ( POM ) . Going into a personal outpost also saves whatever EXP you earned on the way
Note : After some time ( 2-3 days ) your Outpost will be under attack, meaning zombies will swarm the area . Its like a OA except its in a small area and there is no bonus exp .
This is important - aggro spikes are sudden increases of aggro /aggression (that is, many zombies suddenly run towards you even if you were using a melee weapon) . Aggro spikes can happen to anyone using any weapon -even melee! And it usually happens unexpectedly.
Think of it like a digital meter, when aggro increases the number of infected increases . If you keep shooting with a high aggro causing weapon but zombies stop coming, that means the number have dropped . When you use keep using melee to kill especially in looting trips, the digital meter begins to rise very slowly. If you cause some aggro by using a gun after that, a huge amount of zombies will start running towards you (and in the later blocks - a powerful boss if you are unlucky) . So using melee won`t guarantee that you will not get a aggro spike. Besides, after looting for a long time ( 2-3 days ) a boss may spawn suddenly (bosses usually come together with some aggro) , that is because the ' numbers ' on the ' digital aggro meter ' has increased to such a number that its impossible for no aggro to be there . That is why sometimes a boss spawns even when you are using melee (with or without aggro).
Do note that in areas where there is a higher level of danger which includes the black zone and red zone, aggro may spike much faster and more often as compared to other areas. It is speculated that playing in single player mode may actually reduce aggression levels or reduce it`s tendency to increase drastically especially when looting. A player being in AFK mode for too long (more than 30 minutes) can expect an aggression spike also when he resumes playing.
How To Survive In Fort Pastor (for non-experienced players)
Most players who don't have much experience in Fort Pastor tend to die often, get hungry and etc. These are some tips on how to LIVE in Fort Pastor:
- First of all, never go to missions (yet).
- If there is an Outpost Attack, I recommend you to not go to the Inner City unless you want to die or something.
- You could go out to the Inner City if there are no events happening.
- Only stay in that area where Fort Pastor is.
- Try leveling up by staying near your Outpost with the guards and wait for zombies to go near you.
- Do not try to melee a Bloat and better keep your distance.
- Better not open your PVP because you might encounter someone whos PVP is on and might shoot you by accident.
- Better save bullets because bullets are expesive in Fort Pastor.
- If you feel like you can survive in Fort Pastor, you may do as you please but always remember that things in Fort Pastor are a bit different from other outposts so be careful.